Mercurial > touhou
view pytouhou/ui/window.pxd @ 510:64a72df88de5
Make Window able to not initialise OpenGL.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 05 Dec 2013 01:40:31 +0100 |
parents | c622eaf64428 |
children | b39ad30c6620 |
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from pytouhou.lib cimport sdl from .gamerenderer cimport GameRenderer cdef class Clock: cdef unsigned long _ref_tick cdef long _target_fps, _ref_frame, _fps_tick, _fps_frame cdef double _rate cdef void set_target_fps(self, long fps) nogil cdef double get_fps(self) nogil cdef void tick(self) nogil except * cdef class Runner: cdef long width, height cdef void start(self) except * cdef void finish(self) except * cdef bint update(self) except * cdef class Window: cdef sdl.Window win cdef long fps_limit cdef public bint use_fixed_pipeline cdef Runner runner cdef Clock clock cdef void set_size(self, int width, int height) nogil cpdef set_runner(self, Runner runner=*) cpdef run(self) cdef bint run_frame(self) except? False cdef double get_fps(self) nogil