Mercurial > touhou
view pytouhou/ui/opengl/backend.pyx @ 587:6c9d8a3d853f
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 08 Oct 2014 18:34:27 +0200 |
parents | e0166cda75d5 |
children | 0768122da817 |
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from pytouhou.lib cimport sdl from pytouhou.lib.sdl cimport Window from pytouhou.lib.opengl cimport \ (glEnable, glHint, glEnableClientState, GL_TEXTURE_2D, GL_BLEND, GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST, GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY, glPushDebugGroup, GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup, epoxy_gl_version, epoxy_is_desktop_gl, epoxy_has_gl_extension, GL_PRIMITIVE_RESTART, glPrimitiveRestartIndex) GameRenderer = None def init(options): ''' Initialize the OpenGL module, and raise if something bad prevents it from working. ''' global profile, major, minor, double_buffer, is_legacy, GameRenderer flavor = options['flavor'] assert flavor in ('core', 'es', 'compatibility', 'legacy') profile = (sdl.GL_CONTEXT_PROFILE_CORE if flavor == 'core' else sdl.GL_CONTEXT_PROFILE_ES if flavor == 'es' else sdl.GL_CONTEXT_PROFILE_COMPATIBILITY) version = str(options['version']) assert len(version) == 3 and version[1] == '.' major = int(version[0]) minor = int(version[2]) maybe_double_buffer = options['double-buffer'] double_buffer = maybe_double_buffer if maybe_double_buffer is not None else -1 is_legacy = flavor == 'legacy' is_gles = flavor == 'es' #TODO: check for framebuffer/renderbuffer support. from pytouhou.ui.opengl.gamerenderer import GameRenderer def discover_features(): '''Discover which features are supported by our context.''' global use_debug_group, use_vao, use_primitive_restart, shader_header version = epoxy_gl_version() is_desktop = epoxy_is_desktop_gl() use_debug_group = (is_desktop and version >= 43) or epoxy_has_gl_extension('GL_KHR_debug') use_vao = (is_desktop and version >= 30) or epoxy_has_gl_extension('GL_ARB_vertex_array_object') use_primitive_restart = (is_desktop and version >= 31) use_framebuffer_blit = (is_desktop and version >= 30) if is_desktop: # gl_FragColor isn’t supported anymore starting with GLSL 4.2. if version >= 42: version = 41 try: glsl_version = {20: 110, 21: 120, 30: 130, 31: 140, 32: 150}[version] except KeyError: assert version >= 33 glsl_version = version * 10 shader_header = '#version %d\n\n' % glsl_version else: # The attribute keyword isn’t supported past GLSL ES 3.0. if version >= 30: version = 20 glsl_version = {20: '100', 30: '300 es'}[version] shader_header = '#version %s\n\nprecision highp float;\n\n' % glsl_version def create_window(title, x, y, width, height): '''Create a window (using SDL) and an OpenGL context.''' sdl.gl_set_attribute(sdl.GL_CONTEXT_PROFILE_MASK, profile) sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, major) sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, minor) sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24) if double_buffer >= 0: sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, double_buffer) flags = sdl.WINDOW_SHOWN | sdl.WINDOW_OPENGL #TODO: legacy can support one of the framebuffer extensions. if not is_legacy: flags |= sdl.WINDOW_RESIZABLE window = Window(title, x, y, width, height, flags) window.gl_create_context() discover_features() if use_debug_group: glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "OpenGL initialisation") # Initialize OpenGL glEnable(GL_BLEND) if is_legacy: glEnable(GL_TEXTURE_2D) glHint(GL_FOG_HINT, GL_NICEST) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) glEnableClientState(GL_COLOR_ARRAY) glEnableClientState(GL_VERTEX_ARRAY) glEnableClientState(GL_TEXTURE_COORD_ARRAY) if use_primitive_restart: glEnable(GL_PRIMITIVE_RESTART) glPrimitiveRestartIndex(0xFFFF); if use_debug_group: glPopDebugGroup() return window