view pytouhou/ui/opengl/framebuffer.pxd @ 587:6c9d8a3d853f

Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 08 Oct 2014 18:34:27 +0200
parents 4b0593da29d5
children 1b31169dc344
line wrap: on
line source

from pytouhou.lib.opengl cimport GLuint

cdef struct PassthroughVertex:
    short x, y
    float u, v


cdef class Framebuffer:
    cdef GLuint fbo, texture, rbo, vbo, vao
    cdef PassthroughVertex[4] buf
    cdef int x, y, width, height

    cpdef bind(self)
    cdef void set_state(self) nogil
    cdef void render(self, int x, int y, int width, int height) nogil