Mercurial > touhou
view pytouhou/game/orb.py @ 523:6e3b3d5d4691
Make matrix a struct.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 17:53:29 +0100 (2013-12-18) |
parents | 6be9c99a3a24 |
children | e35bef07290d |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.vm.anmrunner import ANMRunner class Orb(Element): def __init__(self, anm, index, player): Element.__init__(self) self.sprite = Sprite() self.anmrunner = ANMRunner(anm, index, self.sprite) self.offset_x = 0 self.offset_y = 0 self.player = player def update(self): self.anmrunner.run_frame() self.x = self.player.x + self.offset_x self.y = self.player.y + self.offset_y