view pytouhou/ui/renderer.pxd @ 459:6e733ed817bd

Move every rendering function from gamerunner to gamerenderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 06 Sep 2013 22:35:54 +0200
parents 1b56d62250ab
children a71b912b45b7
line wrap: on
line source

from cpython cimport PyObject

cdef struct Vertex:
    int x, y, z
    float u, v
    unsigned char r, g, b, a


cdef class Renderer:
    cdef public texture_manager, font_manager
    cdef unsigned int vbo
    cdef Vertex *vertex_buffer

    cdef bint use_fixed_pipeline #XXX

    cdef unsigned short *indices[2][MAX_TEXTURES]
    cdef unsigned short last_indices[2 * MAX_TEXTURES]
    cdef PyObject *elements[640*3]

    cpdef render_elements(self, elements)
    cpdef render_quads(self, rects, colors, texture)