Mercurial > touhou
view eclviewer.py @ 113:732c64662f87
Minor changes
author | Thibaut Girka <thib@sitedethib.com> |
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date | Wed, 07 Sep 2011 00:17:11 +0200 |
parents | 2a03940deea3 |
children | fad7b44cebf2 |
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#!/usr/bin/env python # -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## import sys import os import pygame from pytouhou.resource.loader import Loader from pytouhou.game.background import Background from pytouhou.opengl.gamerenderer import GameRenderer from pytouhou.game.game import Game from pytouhou.game.player import Player def main(path, stage_num): resource_loader = Loader() resource_loader.scan_archives(os.path.join(path, name) for name in ('CM.DAT', 'ST.DAT')) game = Game(resource_loader, [Player()], stage_num, 3, 16) # Load stage data stage = resource_loader.get_stage('stage%d.std' % stage_num) background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,)) background = Background(stage, background_anm_wrapper) # Renderer renderer = GameRenderer(resource_loader, game, background) renderer.start() # Let's go! print(stage.name) # Main loop clock = pygame.time.Clock() while True: # Check events for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key in (pygame.K_ESCAPE, pygame.K_q)): sys.exit(0) elif event.type == pygame.KEYDOWN: if event.key == pygame.K_RETURN and event.mod & pygame.KMOD_ALT: pygame.display.toggle_fullscreen() keystate = 0 #TODO # Update game background.update(game.game_state.frame) #TODO game.run_iter(keystate) # Draw everything renderer.render() pygame.display.flip() clock.tick(120) try: file_path, stage_num = sys.argv[1:] stage_num = int(stage_num) except ValueError: print('Usage: %s game_dir_path stage_num' % sys.argv[0]) else: main(file_path, stage_num)