view TODO @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents 1b4f04b08729
children
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Engine
- homing bullets
- MSG texts
- boss OSD
- bombs
- vm END
- score display
- stage change in story mode
- update score.dat and disallow the launch of locked stages

- Rumia’s Moonlight Ray isn’t directed towards the player
- Cirno’s last spell, killed before even starting it
- Meiling’s rainbow in normal, doesn’t look like it should
- Meiling’s blue/red thing, should be directed toward the player?
- slowdowns with the three maid fairies just before Patchouli
- Patchouli’s spellcard background
- Patchouli’s [MarisaB] yellow bullets change direction too abruptly
- Patchouli’s red bullets don’t “explode” in four
- Patchouli’s yellow big bullets too quick (?) and star bonus outside of the screen
- Sakuya’s knife manipulation during time freeze
- look at the the last spellcard of Remi
- huge slowdowns with the spamming fairies of extra
- Patchouli’s books are too agressive
- Flandre’s And Then Will There Be None? is done two times
- Flandre’s QED is impossible
- Patchouli replaces Flandre in the last MSG

ECL
- 118 and 102
- 121
 * 12
 * 14
- 122
 * 2, for Meiling, meaning and implementation
 * 5, implementation
 * 6, implementation
 * 10, meaning and implementation
 * 15, implementation
- 125
- 127
- 130
- 133
- 134
- 135

ANM
- 31

MSG
- 0
- 12
- 14
- fix the end

Ideas
- make a cache for the labels, to speed up the spellcard bonus