view data/ST/make_stage.py @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents 016f6b937893
children
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from pytouhou.formats.std import Stage, Model
from pytouhou.formats.anm0 import ANM0
from pytouhou.vm.anmrunner import ANMRunner
from pytouhou.game.sprite import Sprite
from pytouhou.ui.opengl.sprite import get_sprite_vertices

ground = Model(quads=[(14, -100.0, -46*3, 0.5, (192+100)*2, 46*3),
                      (0, 192.0 - 40, -46.0, 0.0, 0, 0),
                      (0, 192.0 - 40, -46.0*2, 0.0, 0, 0),
                      (0, 192.0 - 40, -46.0*3, 0.0, 0, 0),
                      (11, -100.0, -46*3, 0.0, 220, 46*3),
                      (11, 192*2+100.0-220, -46*3, 0.0, 220, 46*3),
                      (12, 120.0, -46*3, -0.1, 0, 46*3),
                      (13, 192*2-120-14, -46*3, -0.1, 0, 46*3)])

tree = Model(quads=[(9, 0.0, 0.0, 0.0, 0, 0)])
tree2 = Model(quads=[(10, 0.0, 0.0, 0.0, 0, 0)])

models = [ground, tree, tree2]


instances = [(0, 0.0, -46*3*-1, 0.0),
             (0, 0.0, -46*3*0, 0.0),
             (0, 0.0, -46*3*1, 0.0),
             (0, 0.0, -46*3*2, 0.0),
             (0, 0.0, -46*3*3, 0.0),
             (0, 0.0, -46*3*4, 0.0),
             (0, 0.0, -46*3*5, 0.0),
             (0, 0.0, -46*3*6, 0.0),
             (0, 0.0, -46*3*7, 0.0),
             (0, 0.0, -46*3*8, 0.0),
             (0, 0.0, -46*3*9, 0.0),
             (0, 0.0, -46*3*10, 0.0),
             #Trees
             (1, 40.0, -46*3*1, -50.0),
             (1, 40.0, -46*3*2, -50.0),
             (1, 40.0, -46*3*3, -50.0),
             (1, 40.0, -46*3*4, -50.0),
             (1, 40.0, -46*3*5, -50.0),
             (1, 40.0, -46*3*6, -50.0),
             (1, 40.0, -46*3*7, -50.0),
             (1, 40.0, -46*3*8, -50.0),

             (1, 40.0+40, -46*3*1-20, -50.0),
             (1, 40.0+40, -46*3*2-20, -50.0),
             (1, 40.0+40, -46*3*3-20, -50.0),
             (1, 40.0+40, -46*3*4-20, -50.0),
             (1, 40.0+40, -46*3*5-20, -50.0),
             (1, 40.0+40, -46*3*6-20, -50.0),
             (1, 40.0+40, -46*3*7-20, -50.0),
             (1, 40.0+40, -46*3*8-20, -50.0),

             (2, 192*2-30-40.0, -46*3*1, -50.0),
             (2, 192*2-30-40.0, -46*3*2, -50.0),
             (2, 192*2-30-40.0, -46*3*3, -50.0),
             (2, 192*2-30-40.0, -46*3*4, -50.0),
             (2, 192*2-30-40.0, -46*3*5, -50.0),
             (2, 192*2-30-40.0, -46*3*6, -50.0),
             (2, 192*2-30-40.0, -46*3*7, -50.0),
             (2, 192*2-30-40.0, -46*3*8, -50.0),

             (2, 192*2-30-40.0-50.0, -46*3*1-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*2-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*3-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*4-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*5-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*6-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*7-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*8-20, -50.0)]


# Bounding boxes
anm = ANM0.read(open('stg1bg.anm', 'rb'))[0]
for model in models:
    vertices = []
    for script_index, ox2, oy2, oz2, width_override, height_override in model.quads:
        sprite = Sprite(width_override, height_override)
        anmrunner = ANMRunner(anm, script_index, sprite)
        vertices2 = get_sprite_vertices(sprite)
        vertices.extend((x + ox2, y + oy2, z + oz2) for x, y, z in vertices2)
    xmin, ymin, zmin = min(x for x, y, z in vertices), min(y for x, y, z in vertices), min(z for x, y, z in vertices)
    xmax, ymax, zmax = max(x for x, y, z in vertices), max(y for x, y, z in vertices), max(z for x, y, z in vertices)
    model.bounding_box = (xmin, ymin, zmin, xmax - xmin, ymax - ymin, zmax - zmin)


stage = Stage()
stage.name = 'Test by ThibG'
stage.bgms = ('', 'bgm/th06_15.mid'), ('', ''), ('', ''), ('', '')
stage.models = models
stage.object_instances = instances
stage.script = [(0, 1, (50, 0, 50, 300.0, 800.0)),
                (0, 2, (0.0, 400.0, 0.3)),
                (0, 0, (0.0, 0.0, 0.0)),
                (2100, 0, (0.0, -800.0, 0.0)),
                (3200, 0, (0.0, 0.0, 0.0)),
                (6500, 0, (0.0, 0.0, 0.0))]

with open('stage1.std', 'wb') as file:
    stage.write(file)