view music.py @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents b0b8825296d0
children
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#!/usr/bin/env python2
# -*- encoding: utf-8 -*-
##
## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

import argparse
import os

import pyximport
pyximport.install()

from pytouhou.resource.loader import Loader
from pytouhou.ui.music import InfiniteWaveSource, ZwavSource
from pyglet.app import run


def get_wav_source(bgm, resource_loader):
    posname = bgm.replace('bgm/', '').replace('.mid', '.pos')
    track = resource_loader.get_track(posname)
    wavname = os.path.join(resource_loader.game_dir, bgm.replace('.mid', '.wav'))
    try:
        source = InfiniteWaveSource(wavname, track.start, track.end)
    except IOError:
        source = None
    return source


def get_zwav_source(track, resource_loader):
    fmt = resource_loader.get_fmt('thbgm.fmt')
    try:
        source = ZwavSource('thbgm.dat', fmt[track])
    except IOError:
        source = None
    return source


def main(path, track, zwav, data):
    resource_loader = Loader(path)
    resource_loader.scan_archives(data)

    if not zwav:
        source = get_wav_source('bgm/th06_%02d.mid' % track, resource_loader)
    else:
        source = get_zwav_source(track, resource_loader)

    source.play()

    run()


pathsep = os.path.pathsep
default_data = (pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')),)


parser = argparse.ArgumentParser(description='Player for Touhou 6 music.')

parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files')
parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.')
parser.add_argument('-t', '--track', metavar='TRACK', type=int, required=True, help='The track to play, in game order.')
parser.add_argument('-z', '--zwav', action='store_true', default=False, help='Must be set when playing from PCB or newer.')

args = parser.parse_args()

main(args.path, args.track, args.zwav, tuple(args.data))