view pytouhou/formats/sht.py @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents e15672733c93
children d1f0bb0b7a17
line wrap: on
line source

# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

from struct import unpack

from pytouhou.utils.helpers import get_logger

logger = get_logger(__name__)


class Shot(object):
    def __init__(self):
        self.interval = 0
        self.delay = 0
        self.pos = (0., 0.)
        self.hitbox = (0., 0.)
        self.angle = 0.
        self.speed = 0.
        self.damage = 0
        self.orb = 0
        self.type = 0
        self.sprite = 0
        self.unknown1 = None
        self.unknown2 = None
        self.unknown3 = None
        self.unknown4 = None
        self.unknown5 = None


class SHT(object):
    def __init__(self):
        self.unknown1 = None
        self.bombs = 0.
        self.unknown2 = None
        self.hitbox = 0.
        self.graze_hitbox = 0.
        self.autocollection_speed = 0.
        self.item_hitbox = 0.
        self.percentage_of_cherry_loss_on_die = 0.
        self.point_of_collection = 0
        self.horizontal_vertical_speed = 0.
        self.horizontal_vertical_focused_speed = 0.
        self.diagonal_speed = 0.
        self.diagonal_focused_speed = 0.
        self.shots = {}


    @classmethod
    def read(cls, file):
        sht = cls()

        data = unpack('<hhfI10f', file.read(52))
        (sht.unknown1, level_count, sht.bombs, sht.unknown2, sht.hitbox,
         sht.graze_hitbox, sht.autocollection_speed, sht.item_hitbox,
         sht.percentage_of_cherry_loss_on_die, sht.point_of_collection,
         sht.horizontal_vertical_speed, sht.horizontal_vertical_focused_speed,
         sht.diagonal_speed, sht.diagonal_focused_speed) = data

        levels = []
        for i in range(level_count):
            offset, power = unpack('<II', file.read(8))
            levels.append((power, offset))

        sht.shots = {}

        for power, offset in levels:
            sht.shots[power] = []
            file.seek(offset)

            while True:
                interval, delay = unpack('<HH', file.read(4))
                if interval == 0xffff and delay == 0xffff:
                    break

                shot = Shot()

                shot.interval = interval
                shot.delay = delay

                data = unpack('<6fHBBhh4I', file.read(48))
                (x, y, hitbox_x, hitbox_y, shot.angle, shot.speed,
                 shot.damage, shot.orb, shot.shot_type, shot.sprite,
                 shot.unknown1, shot.unknown2, shot.unknown3, shot.unknown4,
                 shot.unknown5) = data

                shot.pos = (x, y)
                shot.hitbox = (hitbox_x, hitbox_y)

                sht.shots[power].append(shot)


        return sht