Mercurial > touhou
view pytouhou/game/game.pxd @ 612:73f134f84c7f
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
On X11/GLX, it will select the first config available, that is the best
one, while on EGL it will iterate over them to select the one closest
to what the application requested.
Of course, anything lower than RGB888 looks bad and we really don’t
want that.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 26 Mar 2015 20:20:37 +0100 |
parents | 7c3c90468996 |
children | a6af3ff86612 |
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from pytouhou.game.effect cimport Effect from pytouhou.game.player cimport Player from pytouhou.game.text cimport Text, NativeText from pytouhou.game.music cimport MusicPlayer from pytouhou.utils.random cimport Random cdef class Game: cdef public long width, height, nb_bullets_max, stage, rank, difficulty, difficulty_min, difficulty_max, frame cdef public list bullet_types, laser_types, item_types, players, enemies, effects, bullets, lasers, cancelled_bullets, players_bullets, players_lasers, items, labels, faces, hints, bonus_list cdef public object interface, boss, msg_runner cdef public dict texts cdef public MusicPlayer sfx_player cdef public Random prng cdef public double continues cdef public Effect spellcard_effect cdef public tuple spellcard cdef public bint time_stop, msg_wait cdef public unsigned short deaths_count, next_bonus cdef long difficulty_counter, last_keystate cdef bint friendly_fire cdef list msg_sprites(self) cdef list lasers_sprites(self) cdef void modify_difficulty(self, long diff) nogil cpdef enable_spellcard_effect(self) cpdef disable_spellcard_effect(self) cdef void set_player_bomb(self) except * cdef void unset_player_bomb(self) except * cpdef drop_bonus(self, double x, double y, long _type, end_pos=*, player=*) cdef void autocollect(self, Player player) except * cdef void cancel_bullets(self) except * cdef void cancel_player_lasers(self) except * cpdef change_bullets_into_star_items(self) cpdef change_bullets_into_bonus(self) cpdef kill_enemies(self) cpdef new_effect(self, pos, long anim, anm=*, long number=*) cpdef new_particle(self, pos, long anim, long amp, long number=*, bint reverse=*, long duration=*) cpdef new_enemy(self, pos, life, instr_type, bonus_dropped, die_score) cpdef new_msg(self, sub) cdef Text new_label(self, tuple pos, bytes text) cpdef NativeText new_native_text(self, tuple pos, unicode text, align=*) cpdef Text new_hint(self, hint) cpdef new_face(self, side, effect) cpdef run_iter(self, list keystates) cdef void update_background(self) except * cdef void update_enemies(self) except * cdef void update_msg(self, long keystate) except * cdef void update_players(self, list keystates) except * cdef void update_effects(self) except * cdef void update_hints(self) except * cdef void update_faces(self) except * cdef void update_bullets(self) except * cpdef cleanup(self)