view pytouhou/game/orb.pxd @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents b32cef75df59
children
line wrap: on
line source

from pytouhou.game.element cimport Element
from pytouhou.game.sprite cimport Sprite

cdef class Orb(Element):
    cdef public double offset_x, offset_y
    cdef Element player
    cdef object fire

    cpdef update(self)