Mercurial > touhou
view pytouhou/resource/loader.py @ 612:73f134f84c7f
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
On X11/GLX, it will select the first config available, that is the best
one, while on EGL it will iterate over them to select the one closest
to what the application requested.
Of course, anything lower than RGB888 looks bad and we really don’t
want that.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 26 Mar 2015 20:20:37 +0100 |
parents | e15672733c93 |
children | d1f0bb0b7a17 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2012 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## import os from glob import glob from itertools import chain from pytouhou.formats import WrongFormatError from pytouhou.formats.pbg3 import PBG3 from pytouhou.formats.std import Stage from pytouhou.formats.ecl import ECL from pytouhou.formats.anm0 import ANM0 from pytouhou.formats.msg import MSG from pytouhou.formats.sht import SHT from pytouhou.formats.exe import SHT as EoSDSHT, InvalidExeException from pytouhou.formats.music import Track from pytouhou.formats.fmt import FMT from pytouhou.utils.helpers import get_logger logger = get_logger(__name__) class Directory(object): def __init__(self, path): self.path = path def __enter__(self): return self def __exit__(self, type, value, traceback): return False def list_files(self): file_list = [] for path in os.listdir(self.path): if os.path.isfile(os.path.join(self.path, path)): file_list.append(path) return file_list def get_file(self, name): return open(os.path.join(self.path, str(name)), 'rb') class ArchiveDescription(object): _formats = {b'PBG3': PBG3} def __init__(self, path, format_class, file_list=None): self.path = path self.format_class = format_class self.file_list = file_list or [] def open(self): if self.format_class is Directory: return self.format_class(self.path) file = open(self.path, 'rb') instance = self.format_class.read(file) return instance @classmethod def get_from_path(cls, path): if os.path.isdir(path): instance = Directory(path) file_list = instance.list_files() return cls(path, Directory, file_list) with open(path, 'rb') as file: magic = file.read(4) file.seek(0) format_class = cls._formats[magic] instance = format_class.read(file) file_list = instance.list_files() return cls(path, format_class, file_list) class Loader(object): def __init__(self, game_dir=None): self.exe_files = [] self.game_dir = game_dir self.known_files = {} self.instanced_anms = {} # Cache for the textures. self.loaded_anms = [] # For the double loading warnings. def scan_archives(self, paths_lists): for paths in paths_lists: def _expand_paths(): for path in paths.split(os.path.pathsep): if self.game_dir and not os.path.isabs(path): path = os.path.join(self.game_dir, path) yield glob(path) paths = list(chain(*_expand_paths())) if not paths: raise IOError path = paths[0] if os.path.splitext(path)[1] == '.exe': self.exe_files.extend(paths) else: archive_description = ArchiveDescription.get_from_path(path) for name in archive_description.file_list: self.known_files[name] = archive_description def get_file(self, name): with self.known_files[name].open() as archive: return archive.get_file(name) def get_anm(self, name): if name in self.loaded_anms: logger.warn('ANM0 %s already loaded', name) file = self.get_file(name) anm = ANM0.read(file) self.instanced_anms[name] = anm self.loaded_anms.append(name) return anm def get_stage(self, name): file = self.get_file(name) return Stage.read(file) #TODO: modular def get_ecl(self, name): file = self.get_file(name) return ECL.read(file) #TODO: modular def get_msg(self, name): file = self.get_file(name) return MSG.read(file) #TODO: modular def get_sht(self, name): file = self.get_file(name) return SHT.read(file) #TODO: modular def get_eosd_characters(self): #TODO: Move to pytouhou.games.eosd? for path in self.exe_files: try: with open(path, 'rb') as file: characters = EoSDSHT.read(file) return characters except InvalidExeException: pass logger.error("Required game exe not found!") def get_track(self, name): posname = name.replace('bgm/', '').replace('.mid', '.pos') file = self.get_file(posname) return Track.read(file) #TODO: modular def get_fmt(self, name): file = self.get_file(name) return FMT.read(file) #TODO: modular def get_single_anm(self, name): """Hack for EoSD, since it doesn’t support multi-entries ANMs.""" anm = self.get_anm(name) assert len(anm) == 1 return anm[0] def get_multi_anm(self, names): """Hack for EoSD, since it doesn’t support multi-entries ANMs.""" return sum((self.get_anm(name) for name in names), [])