Mercurial > touhou
view pytouhou/utils/interpolator.pyx @ 612:73f134f84c7f
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
On X11/GLX, it will select the first config available, that is the best
one, while on EGL it will iterate over them to select the one closest
to what the application requested.
Of course, anything lower than RGB888 looks bad and we really don’t
want that.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 26 Mar 2015 20:20:37 +0100 |
parents | e15672733c93 |
children |
line wrap: on
line source
# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from libc.stdlib cimport malloc, free cdef class Interpolator: def __init__(self, tuple values, unsigned long start_frame=0, tuple end_values=None, unsigned long end_frame=0, formula=None): self._length = len(values) self._values = <double*>malloc(self._length * sizeof(double)) self.start_values = <double*>malloc(self._length * sizeof(double)) self.end_values = <double*>malloc(self._length * sizeof(double)) for i in range(self._length): self._values[i] = values[i] self.start_values[i] = self._values[i] if end_values is not None: for i in range(self._length): self.end_values[i] = end_values[i] self.start_frame = start_frame self.end_frame = end_frame self._frame = 0 self._formula = formula def __dealloc__(self): free(self.end_values) free(self.start_values) free(self._values) property values: def __get__(self): return tuple([self._values[i] for i in range(self._length)]) def __nonzero__(self): return self._frame < self.end_frame cpdef set_interpolation_start(self, unsigned long frame, tuple values): for i in range(self._length): self.start_values[i] = values[i] self.start_frame = frame cpdef set_interpolation_end(self, unsigned long frame, tuple values): for i in range(self._length): self.end_values[i] = values[i] self.end_frame = frame cpdef set_interpolation_end_frame(self, unsigned long end_frame): self.end_frame = end_frame cpdef set_interpolation_end_values(self, tuple values): for i in range(self._length): self.end_values[i] = values[i] cpdef update(self, unsigned long frame): cdef double coeff self._frame = frame if frame + 1 >= self.end_frame: #XXX: skip the last interpolation step # This bug is replicated from the original game for i in range(self._length): self._values[i] = self.end_values[i] self.start_values[i] = self.end_values[i] self.start_frame = frame else: coeff = float(frame - self.start_frame) / float(self.end_frame - self.start_frame) if self._formula is not None: coeff = self._formula(coeff) for i in range(self._length): start_value = self.start_values[i] end_value = self.end_values[i] self._values[i] = start_value + coeff * (end_value - start_value)