Mercurial > touhou
view pytouhou/vm/msgrunner.py @ 612:73f134f84c7f
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
On X11/GLX, it will select the first config available, that is the best
one, while on EGL it will iterate over them to select the one closest
to what the application requested.
Of course, anything lower than RGB888 looks bad and we really don’t
want that.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 26 Mar 2015 20:20:37 +0100 |
parents | e15672733c93 |
children | d18c0bf11138 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.utils.helpers import get_logger from pytouhou.vm.common import MetaRegistry, instruction from pytouhou.game import NextStage logger = get_logger(__name__) class MSGRunner(metaclass=MetaRegistry): __slots__ = ('_msg', '_game', 'frame', 'sleep_time', 'allow_skip', 'skipping', 'frozen', 'ended', 'instruction_pointer', 'handlers') def __init__(self, msg, script, game): self._msg = msg.msgs[script + 10 * (game.players[0].character // 2)] self._game = game self.handlers = self._handlers[6] self.frame = 0 self.sleep_time = 0 self.allow_skip = True self.skipping = False self.frozen = False self.ended = False self.instruction_pointer = 0 def run_iteration(self): while True: if self.ended: return False try: frame, instr_type, args = self._msg[self.instruction_pointer] except IndexError: self.end() return False if frame > self.frame: break else: self.instruction_pointer += 1 if frame == self.frame: try: callback = self.handlers[instr_type] except KeyError: logger.warn('unhandled msg opcode %d (args: %r)', instr_type, args) else: callback(self, *args) if not self.frozen: if self.sleep_time > 0: self.sleep_time -= 1 else: self.frame += 1 return True def skip(self): self.sleep_time = 0 def end(self): self._game.msg_runner = None self._game.msg_wait = False self.ended = True texts = self._game.texts if 'boss_name' in texts: del texts['boss_name'] if 'boss_title' in texts: del texts['boss_title'] if 'dialog_0' in texts: del texts['dialog_0'] if 'dialog_1' in texts: del texts['dialog_1'] @instruction(0) def unknown0(self): if self.allow_skip: raise Exception #TODO: seems to crash the game, but why? self.end() @instruction(1) def enter(self, side, effect): self._game.new_face(side, effect) @instruction(2) def change_face(self, side, index): face = self._game.faces[side] if face: face.load(index) @instruction(3) def display_text(self, side, index, text): texts = self._game.texts if index == 0: if 'dialog_0' in texts: del texts['dialog_0'] if 'dialog_1' in texts: del texts['dialog_1'] texts['dialog_%d' % index] = self._game.new_native_text((64, 372 + index * 24), text) texts['dialog_%d' % index].set_timeout(0, effect='fadeout', duration=15) @instruction(4) def pause(self, duration): if not (self.skipping and self.allow_skip): self.sleep_time = duration @instruction(5) def animate(self, side, effect): face = self._game.faces[side] if face: face.animate(effect) @instruction(6) def spawn_enemy_sprite(self): self._game.msg_wait = False @instruction(7) def change_music(self, track): self._game.music.play(track) @instruction(8) def display_description(self, side, index, text): assert side == 1 # It shouldn’t crash when it’s something else. key = 'boss_name' if index == 0 else 'boss_title' self._game.texts[key] = self._game.new_native_text((336, 320 + index * 18), text, align='right') @instruction(10) def freeze(self): self.frozen = True @instruction(11) def next_stage(self): raise NextStage @instruction(13) def set_allow_skip(self, boolean): self.allow_skip = bool(boolean)