Mercurial > touhou
view pytouhou/game/face.py @ 370:74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 27 Jul 2012 18:43:48 +0200 |
parents | f3099ebf4f61 |
children | 690b5faaa0e6 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.game.sprite import Sprite from pytouhou.vm.anmrunner import ANMRunner class Face(object): __slots__ = ('_anm_wrapper', 'sprite', 'anmrunner', 'side', 'x', 'y') def __init__(self, anm_wrapper, effect, side): self._anm_wrapper = anm_wrapper self.sprite = Sprite() self.anmrunner = ANMRunner(anm_wrapper, side * 2, self.sprite) self.side = side self.load(0) self.animate(effect) #FIXME: the same as game.effect. self.x = -32 self.y = -16 self.sprite.allow_dest_offset = True def animate(self, effect): self.anmrunner.interrupt(effect) def load(self, index): self.sprite.anm, self.sprite.texcoords = self._anm_wrapper.get_sprite(self.side * 8 + index) self.anmrunner.run_frame() def update(self): self.anmrunner.run_frame()