view pytouhou/utils/matrix.pyx @ 276:754ff6452d7e

Fix spellcard number 0. Spellcard number 0 was evaluated as False in truth checks. Now, the spellcard is a tuple, with (number, name) and will always evaluate as True.
author Thibaut Girka <thib@sitedethib.com>
date Sun, 05 Feb 2012 23:45:41 +0100
parents fab7ad2f0d8b
children 74471afbac37
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

from libc.math cimport sin, cos


cdef class Matrix:
    def __init__(Matrix self, data=None):
        self.data = data or [[0] * 4 for i in xrange(4)]


    cpdef flip(Matrix self):
        data = self.data
        a, b, c, d = data[0]
        data[0] = [-a, -b, -c, -d]


    cpdef scale(Matrix self, x, y, z):
        d1 = self.data
        d1[0] = [a * x for a in d1[0]]
        d1[1] = [a * y for a in d1[1]]
        d1[2] = [a * z for a in d1[2]]


    cpdef scale2d(Matrix self, x, y):
        data = self.data
        d1a, d1b, d1c, d1d = data[0]
        d2a, d2b, d2c, d2d = data[1]
        data[0] = [d1a * x, d1b * x, d1c * x, d1d * x]
        data[1] = [d2a * y, d2b * y, d2c * y, d2d * y]


    cpdef translate(Matrix self, x, y, z):
        data = self.data
        a, b, c = data[3][:3]
        a, b, c = a * x, b * y, c * z
        d1a, d1b, d1c, d1d = data[0]
        d2a, d2b, d2c, d2d = data[1]
        d3a, d3b, d3c, d3d = data[2]
        data[0] = [d1a + a, d1b + a, d1c + a, d1d + a]
        data[1] = [d2a + b, d2b + b, d2c + b, d2d + b]
        data[2] = [d3a + c, d3b + c, d3c + c, d3d + c]


    cpdef rotate_x(Matrix self, angle):
        d1 = self.data
        cos_a = cos(angle)
        sin_a = sin(angle)
        d1[1], d1[2] = ([cos_a * d1[1][i] - sin_a * d1[2][i] for i in range(4)],
                        [sin_a * d1[1][i] + cos_a * d1[2][i] for i in range(4)])


    cpdef rotate_y(Matrix self, angle):
        d1 = self.data
        cos_a = cos(angle)
        sin_a = sin(angle)
        d1[0], d1[2] = ([cos_a * d1[0][i] + sin_a * d1[2][i] for i in range(4)],
                        [- sin_a * d1[0][i] + cos_a * d1[2][i] for i in range(4)])


    cpdef rotate_z(Matrix self, angle):
        d1 = self.data
        cos_a = cos(angle)
        sin_a = sin(angle)
        d1[0], d1[1] = ([cos_a * d1[0][i] - sin_a * d1[1][i] for i in range(4)],
                        [sin_a * d1[0][i] + cos_a * d1[1][i] for i in range(4)])