Mercurial > touhou
view pytouhou/ui/opengl/shader.pxd @ 518:75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 07 Dec 2013 14:15:43 +0100 |
parents | 5e3e0b09a531 |
children | 6e3b3d5d4691 |
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from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum, GLfloat from pytouhou.utils.matrix cimport Matrix cdef class Shader: cdef GLuint handle cdef bint linked cdef dict location_cache cdef void create_shader(self, const GLchar *string, GLenum shader_type) except * cdef void link(self) except * cdef GLint get_uniform_location(self, name) except -1 cdef void bind(self) nogil cdef void uniform_1(self, name, GLfloat val) except * cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except * cdef void uniform_matrix(self, name, Matrix mat) except *