Mercurial > touhou
view pytouhou/formats/anm0.py @ 212:78e9957ad344
Hopefully fix enemy-player collision
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sat, 26 Nov 2011 20:39:04 +0100 |
parents | 88361534c77e |
children | 741860192b56 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## """ANM0 files handling. This module provides classes for handling the ANM0 file format. The ANM0 format is a format used in Touhou 6: EoSD to describe sprites and animations. Almost everything rendered in the game is described by an ANM0 file. """ from struct import pack, unpack from pytouhou.utils.helpers import read_string, get_logger logger = get_logger(__name__) #TODO: refactor/clean up class Animations(object): _instructions = {0: ('', 'delete'), 1: ('I', 'set_sprite'), 2: ('ff', 'set_scale'), 3: ('I', 'set_alpha'), 4: ('BBBx', 'set_color'), 5: ('I', 'jump'), 7: ('', 'toggle_mirrored'), 9: ('fff', 'set_3d_rotations'), 10: ('fff', 'set_3d_rotations_speed'), 11: ('ff', 'set_scale_speed'), 12: ('ii', 'fade'), 13: ('', 'set_blendmode_add'), 14: ('', 'set_blendmode_alphablend'), 15: ('', 'keep_still'), 16: ('ii', 'set_random_sprite'), 17: ('fff', 'set_3d_translation'), 18: ('fffi', 'move_to_linear'), 19: ('fffi', 'move_to_decel'), 20: ('fffi', 'move_to_accel'), 21: ('', None), 22: ('i', None), 23: ('', 'set_corner_relative_placement'), 24: ('', None), 25: ('i', 'set_allow_offset'), #TODO: better name 26: ('i', 'set_automatic_orientation'), 27: ('f', 'shift_texture_x'), 28: ('f', 'shift_texture_y'), 30: ('ffi', 'scale_in'), 31: ('i', None)} def __init__(self): self.size = (0, 0) self.first_name = None self.secondary_name = None self.sprites = {} self.scripts = {} @classmethod def read(cls, file): nb_sprites, nb_scripts, zero1 = unpack('<III', file.read(12)) width, height, format, zero2 = unpack('<IIII', file.read(16)) first_name_offset, unused, secondary_name_offset = unpack('<III', file.read(12)) version, unknown1, thtxoffset, hasdata, nextoffset = unpack('<IIIII', file.read(20)) if version != 0: raise Exception #TODO file.read(4) #TODO sprite_offsets = [unpack('<I', file.read(4))[0] for i in range(nb_sprites)] script_offsets = [unpack('<II', file.read(8)) for i in range(nb_scripts)] anm = Animations() anm.size = (width, height) # Names if first_name_offset: file.seek(first_name_offset) anm.first_name = read_string(file, 32, 'ascii') #TODO: 32, really? if secondary_name_offset: file.seek(secondary_name_offset) anm.secondary_name = read_string(file, 32, 'ascii') #TODO: 32, really? # Sprites file.seek(64) anm.sprites = {} for offset in sprite_offsets: file.seek(offset) idx, x, y, width, height = unpack('<Iffff', file.read(20)) anm.sprites[idx] = x, y, width, height # Scripts anm.scripts = {} for i, offset in script_offsets: anm.scripts[i] = [] instruction_offsets = [] file.seek(offset) while True: #TODO instruction_offsets.append(file.tell() - offset) time, opcode, size = unpack('<HBB', file.read(4)) data = file.read(size) if opcode in cls._instructions: args = unpack('<%s' % cls._instructions[opcode][0], data) else: args = (data,) logger.warn('unknown opcode %d', opcode) anm.scripts[i].append((time, opcode, args)) if opcode == 0: break # Translate offsets to instruction pointers for instr_offset, (j, instr) in zip(instruction_offsets, enumerate(anm.scripts[i])): time, opcode, args = instr if opcode == 5: args = (instruction_offsets.index(args[0]),) anm.scripts[i][j] = time, opcode, args #TODO return anm