Mercurial > touhou
view pytouhou/game/sprite.py @ 70:7c1f20407b3e
Add set_random_angle support
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sat, 27 Aug 2011 11:24:22 +0200 |
parents | a142e57218a0 |
children | a03d7a94b997 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.utils.matrix import Matrix class AnmWrapper(object): def __init__(self, anm_files): self.anm_files = list(anm_files) def get_sprite(self, sprite_index): for anm in self.anm_files: if sprite_index in anm.sprites: return anm, anm.sprites[sprite_index] raise IndexError def get_script(self, script_index): for anm in self.anm_files: if script_index in anm.scripts: return anm, anm.scripts[script_index] raise IndexError class Sprite(object): def __init__(self): self.anm = None self._removed = False self._changed = False self.texcoords = (0, 0, 0, 0) # x, y, width, height self.texoffsets = (0., 0.) self.mirrored = False self.rescale = (1., 1.) self.scale_speed = (0., 0.) self.rotations_3d = (0., 0., 0.) self.rotations_speed_3d = (0., 0., 0.) self.corner_relative_placement = False self.frame = 0 self.color = (255, 255, 255) self.alpha = 255 self._uvs = [] self._vertices = [] self._colors = [] def update_vertices_uvs_colors(self, override_width=0, override_height=0): vertmat = Matrix([[-.5, .5, .5, -.5], [-.5, -.5, .5, .5], [ .0, .0, .0, .0], [ 1., 1., 1., 1.]]) tx, ty, tw, th = self.texcoords sx, sy = self.rescale width = override_width or (tw * sx) height = override_height or (th * sy) vertmat.scale2d(width, height) if self.mirrored: vertmat.flip() if self.rotations_3d != (0., 0., 0.): rx, ry, rz = self.rotations_3d if rx: vertmat.rotate_x(-rx) if ry: vertmat.rotate_y(ry) if rz: vertmat.rotate_z(-rz) #TODO: minus, really? if self.corner_relative_placement: # Reposition vertmat.translate(width / 2., height / 2., 0.) x_1 = 1. / self.anm.size[0] y_1 = 1. / self.anm.size[1] tox, toy = self.texoffsets uvs = [(tx * x_1 + tox, 1. - (ty * y_1) + toy), ((tx + tw) * x_1 + tox, 1. - (ty * y_1) + toy), ((tx + tw) * x_1 + tox, 1. - ((ty + th) * y_1 + toy)), (tx * x_1 + tox, 1. - ((ty + th) * y_1 + toy))] d = vertmat.data assert (d[3][0], d[3][1], d[3][2], d[3][3]) == (1., 1., 1., 1.) self._colors = [(self.color[0], self.color[1], self.color[2], self.alpha)] * 4 self._uvs, self._vertices = uvs, zip(d[0], d[1], d[2]) def update(self): if self.rotations_speed_3d != (0., 0., 0.) or self.scale_speed != (0., 0.): ax, ay, az = self.rotations_3d sax, say, saz = self.rotations_speed_3d self.rotations_3d = ax + sax, ay + say, az + saz self.rescale = self.rescale[0] + self.scale_speed[0], self.rescale[1] + self.scale_speed[1] self._changed = True