Mercurial > touhou
view pytouhou/game/effect.pyx @ 524:7f016dfbdfb1
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 18:15:40 +0100 |
parents | 292fea5c584e |
children | e35bef07290d |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.game.sprite cimport Sprite from pytouhou.vm.anmrunner import ANMRunner from pytouhou.game.game cimport Game cdef class Effect(Element): def __init__(self, pos, index, anm): Element.__init__(self, pos) self.sprite = Sprite() self.anmrunner = ANMRunner(anm, index, self.sprite) cpdef update(self): if self.anmrunner is not None and not self.anmrunner.run_frame(): self.anmrunner = None if self.sprite is not None: if self.sprite.removed: self.sprite = None self.removed = True cdef class Particle(Effect): def __init__(self, pos, index, anm, long amp, Game game, bint reverse=False, long duration=24): Effect.__init__(self, pos, index, anm) self.frame = 0 self.duration = duration random_pos = (self.x + amp * game.prng.rand_double() - amp / 2, self.y + amp * game.prng.rand_double() - amp / 2) if not reverse: self.pos_interpolator = Interpolator((self.x, self.y), 0, random_pos, duration, formula=(lambda x: 2. * x - x ** 2)) else: self.pos_interpolator = Interpolator(random_pos, 0, (self.x, self.y), duration, formula=(lambda x: 2. * x - x ** 2)) self.x, self.y = random_pos cpdef update(self): Effect.update(self) self.pos_interpolator.update(self.frame) self.x, self.y = self.pos_interpolator.values self.frame += 1