Mercurial > touhou
view pytouhou/resource/loader.py @ 524:7f016dfbdfb1
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 18 Dec 2013 18:15:40 +0100 |
parents | 69c73023f7a0 |
children | 6b76c9ba3975 |
line wrap: on
line source
# -*- encoding: utf-8 -*- ## ## Copyright (C) 2012 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## import os from glob import glob from itertools import chain from io import BytesIO from pytouhou.formats import WrongFormatError from pytouhou.formats.pbg3 import PBG3 from pytouhou.formats.std import Stage from pytouhou.formats.ecl import ECL from pytouhou.formats.anm0 import ANM0 from pytouhou.formats.msg import MSG from pytouhou.formats.sht import SHT from pytouhou.formats.exe import SHT as EoSDSHT, InvalidExeException from pytouhou.formats.music import Track from pytouhou.formats.fmt import FMT from pytouhou.utils.helpers import get_logger logger = get_logger(__name__) class Directory(object): def __init__(self, path): self.path = path def __enter__(self): return self def __exit__(self, type, value, traceback): return False def list_files(self): file_list = [] for path in os.listdir(self.path): if os.path.isfile(os.path.join(self.path, path)): file_list.append(path) return file_list def extract(self, name): with open(os.path.join(self.path, str(name)), 'rb') as file: contents = file.read() return contents class ArchiveDescription(object): _formats = {'PBG3': PBG3} def __init__(self, path, format_class, file_list=None): self.path = path self.format_class = format_class self.file_list = file_list or [] def open(self): if self.format_class is Directory: return self.format_class(self.path) file = open(self.path, 'rb') instance = self.format_class.read(file) return instance @classmethod def get_from_path(cls, path): if os.path.isdir(path): instance = Directory(path) file_list = instance.list_files() return cls(path, Directory, file_list) with open(path, 'rb') as file: magic = file.read(4) file.seek(0) format_class = cls._formats[magic] instance = format_class.read(file) file_list = instance.list_files() return cls(path, format_class, file_list) class Loader(object): def __init__(self, game_dir=None): self.exe_files = [] self.game_dir = game_dir self.known_files = {} self.instanced_anms = {} # Cache for the textures. self.loaded_anms = [] # For the double loading warnings. def scan_archives(self, paths_lists): for paths in paths_lists: def _expand_paths(): for path in paths.split(os.path.pathsep): if self.game_dir and not os.path.isabs(path): path = os.path.join(self.game_dir, path) yield glob(path) paths = list(chain(*_expand_paths())) if not paths: raise IOError path = paths[0] if os.path.splitext(path)[1] == '.exe': self.exe_files.extend(paths) else: archive_description = ArchiveDescription.get_from_path(path) for name in archive_description.file_list: self.known_files[name] = archive_description def get_file_data(self, name): with self.known_files[name].open() as archive: content = archive.extract(name) return content def get_file(self, name): with self.known_files[name].open() as archive: content = archive.extract(name) return BytesIO(content) def get_anm(self, name): if name in self.loaded_anms: logger.warn('ANM0 %s already loaded', name) file = self.get_file(name) anm = ANM0.read(file) self.instanced_anms[name] = anm self.loaded_anms.append(name) return anm def get_stage(self, name): file = self.get_file(name) return Stage.read(file) #TODO: modular def get_ecl(self, name): file = self.get_file(name) return ECL.read(file) #TODO: modular def get_msg(self, name): file = self.get_file(name) return MSG.read(file) #TODO: modular def get_sht(self, name): file = self.get_file(name) return SHT.read(file) #TODO: modular def get_eosd_characters(self): #TODO: Move to pytouhou.games.eosd? for path in self.exe_files: try: with open(path, 'rb') as file: characters = EoSDSHT.read(file) return characters except InvalidExeException: pass logger.error("Required game exe not found!") def get_track(self, name): posname = name.replace('bgm/', '').replace('.mid', '.pos') file = self.get_file(posname) return Track.read(file) #TODO: modular def get_fmt(self, name): file = self.get_file(name) return FMT.read(file) #TODO: modular def get_single_anm(self, name): """Hack for EoSD, since it doesn’t support multi-entries ANMs.""" anm = self.get_anm(name) assert len(anm) == 1 return anm[0] def get_multi_anm(self, names): """Hack for EoSD, since it doesn’t support multi-entries ANMs.""" return sum((self.get_anm(name) for name in names), [])