Mercurial > touhou
view pytouhou/ui/music.py @ 346:862011266f2c
Add a gauge and use it for the enemy life bar.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 05 Jul 2012 00:38:47 +0200 |
parents | 94fdb6c782c1 |
children | f305cdd6f6c5 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from os.path import join from pyglet.media import AudioData, AudioFormat, StaticSource, Player from pyglet.media.riff import WaveSource class InfiniteWaveSource(WaveSource): def __init__(self, filename, start, end, file=None): WaveSource.__init__(self, filename, file) self._start = self.audio_format.bytes_per_sample * start self._end = self.audio_format.bytes_per_sample * end if self._end > self._max_offset: raise Exception #TODO self._duration = None def _get_audio_data(self, bytes): bytes -= bytes % self.audio_format.bytes_per_sample data = b'' length = bytes while True: size = min(length, self._end - self._offset) data += self._file.read(size) if size == length: break self._offset = self._start self._file.seek(self._offset + self._start_offset) length -= size self._offset += length timestamp = float(self._offset) / self.audio_format.bytes_per_second duration = float(bytes) / self.audio_format.bytes_per_second return AudioData(data, bytes, timestamp, duration) def seek(self, timestamp): raise NotImplementedError('irrelevant') class ZwavSource(InfiniteWaveSource): def __init__(self, filename, format, file=None): if file is None: file = open(filename, 'rb') self._file = file assert b'ZWAV' == self._file.read(4) self.audio_format = AudioFormat( channels=format.wChannels, sample_size=format.wBitsPerSample, sample_rate=format.dwSamplesPerSec) self._start_offset = 0 self._offset = format.intro self._file.seek(self._offset) self._start = format.intro + format.start self._end = format.intro + format.duration class MusicPlayer(object): def __init__(self, resource_loader, bgms): self.bgms = [] for bgm in bgms: if not bgm: self.bgms.append(None) continue posname = bgm[1].replace('bgm/', '').replace('.mid', '.pos') track = resource_loader.get_track(posname) wavname = join(resource_loader.game_dir, bgm[1].replace('.mid', '.wav')) try: source = InfiniteWaveSource(wavname, track.start, track.end) except IOError: source = None self.bgms.append(source) self.player = Player() def pause(self): self.player.pause() def play(self, index): bgm = self.bgms[index] if self.player.playing: self.player.next() if bgm: self.player.queue(bgm) self.player.play() class SFXPlayer(object): def __init__(self, loader): self.loader = loader self.sounds = {} self.player = Player() self.player.volume = .5 #'powerup.wav', 'graze.wav', 'timeout.wav', 'extend.wav', 'kira02.wav', 'kira01.wav', #'kira00.wav', 'item00.wav', 'damage00.wav', 'nep00.wav', 'enep01.wav', 'lazer01.wav', #'lazer00.wav', 'cat00.wav', 'gun00.wav', 'select00.wav', 'cancel00.wav', 'ok00.wav', #'tan02.wav', 'tan01.wav', 'tan00.wav', 'power1.wav', 'power0.wav', 'pldead00.wav', #'enep00.wav', 'plst00.wav')} def __getitem__(self, name): if not name in self.sounds: self.sounds[name] = self.load_sound(name) return self.sounds[name] def load_sound(self, name): file = self.loader.get_file(name) return StaticSource(WaveSource(name, file)) def play(self, name): sound = self[name] if self.player.playing: self.player.next() if sound: self.player.queue(sound) self.player.play()