Mercurial > touhou
view pytouhou/utils/random.py @ 41:93c8dc2de923
Add (hopefully) "texture shifting" in animations
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Mon, 15 Aug 2011 00:41:51 +0200 |
parents | 493b503c81e0 |
children | ab826bc29aa2 |
line wrap: on
line source
""" This file provides a pseudo-random number generator identical to the one used in Touhou 6: The Embodiment of Scarlet Devil. It is the only truly reverse-engineered piece of code of this project, as it is needed in order to retain compatibility with replay files produced by the offical game code. It has been reverse engineered from 102h.exe@0x41e780.""" #TODO: maybe some post-processing is missing from time import time class Random(object): def __init__(self, seed=None): if seed is None: seed = int(time() % 65536) self.seed = seed self.counter = 0 def set_seed(self, seed): self.seed = seed self.counter = 0 def rand_uint16(self): # Further reverse engineering might be needed. x = ((self.seed ^ 0x9630) - 0x6553) & 0xffff self.seed = (((x & 0x0c000) >> 0xe) + x*4) & 0xffff self.counter += 1 self.counter &= 0xffff return self.seed def rand_uint32(self): # 102h.exe@0x41e7f0 a = self.rand_uint16() << 16 a |= self.rand_uint16() return a def rand_double(self): # 102h.exe@0x41e820 return float(self.rand_uint32()) / 0x100000000