view pytouhou/ui/opengl/shader.pxd @ 593:974decb8df4f

Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 16 Oct 2014 21:40:54 +0200
parents 538b52aafbca
children a6af3ff86612
line wrap: on
line source

from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum_shader, GLfloat
from pytouhou.utils.matrix cimport Matrix

cdef class Shader:
    cdef GLuint handle
    cdef bint linked
    cdef dict location_cache

    cdef void create_shader(self, const GLchar *string, GLenum_shader shader_type) except *
    cdef void link(self) except *
    cdef GLint get_uniform_location(self, name) except -1
    cdef void bind(self) nogil
    cdef void uniform_1(self, name, GLfloat val) except *
    cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except *
    cdef void uniform_matrix(self, name, Matrix *mat) except *