Mercurial > touhou
view pytouhou/game/sprite.pxd @ 564:a0fa01cd9f70
Make Enemy.get_angle able to target any Element, not only Player.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 12 Jun 2014 18:41:01 +0200 |
parents | dacdcca59b66 |
children | 725bd24235a2 |
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from pytouhou.utils.interpolator cimport Interpolator from pytouhou.formats.anm0 cimport ANM cdef class Sprite: cdef public long blendfunc, frame cdef public double width_override, height_override, angle cdef public bint removed, changed, visible, force_rotation cdef public bint automatic_orientation, allow_dest_offset, mirrored cdef public bint corner_relative_placement cdef public Interpolator scale_interpolator, fade_interpolator cdef public Interpolator offset_interpolator, rotation_interpolator cdef public Interpolator color_interpolator cdef public ANM anm cdef void *_rendering_data cdef float _dest_offset[3] cdef double _texcoords[4] cdef double _texoffsets[2] cdef double _rescale[2] cdef double _scale_speed[2] cdef double _rotations_3d[3] cdef double _rotations_speed_3d[3] cdef unsigned char _color[4] cpdef fade(self, unsigned long duration, alpha, formula=*) cpdef scale_in(self, unsigned long duration, sx, sy, formula=*) cpdef move_in(self, unsigned long duration, x, y, z, formula=*) cpdef rotate_in(self, unsigned long duration, rx, ry, rz, formula=*) cpdef change_color_in(self, unsigned long duration, r, g, b, formula=*) cpdef update_orientation(self, double angle_base=*, bint force_rotation=*) cpdef Sprite copy(self) cpdef update(self)