view TODO @ 791:a29122662cde

utils: Simplify translate_2d and align Mat4 to 16 bytes This lowers the amount of instructions from 61 to 32 on PowerPC with AltiVec, and from 25 to 14 on amd64 with AVX2.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 14:19:58 +0100
parents 1b4f04b08729
children
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Engine
- homing bullets
- MSG texts
- boss OSD
- bombs
- vm END
- score display
- stage change in story mode
- update score.dat and disallow the launch of locked stages

- Rumia’s Moonlight Ray isn’t directed towards the player
- Cirno’s last spell, killed before even starting it
- Meiling’s rainbow in normal, doesn’t look like it should
- Meiling’s blue/red thing, should be directed toward the player?
- slowdowns with the three maid fairies just before Patchouli
- Patchouli’s spellcard background
- Patchouli’s [MarisaB] yellow bullets change direction too abruptly
- Patchouli’s red bullets don’t “explode” in four
- Patchouli’s yellow big bullets too quick (?) and star bonus outside of the screen
- Sakuya’s knife manipulation during time freeze
- look at the the last spellcard of Remi
- huge slowdowns with the spamming fairies of extra
- Patchouli’s books are too agressive
- Flandre’s And Then Will There Be None? is done two times
- Flandre’s QED is impossible
- Patchouli replaces Flandre in the last MSG

ECL
- 118 and 102
- 121
 * 12
 * 14
- 122
 * 2, for Meiling, meaning and implementation
 * 5, implementation
 * 6, implementation
 * 10, meaning and implementation
 * 15, implementation
- 125
- 127
- 130
- 133
- 134
- 135

ANM
- 31

MSG
- 0
- 12
- 14
- fix the end

Ideas
- make a cache for the labels, to speed up the spellcard bonus