view pytouhou/game/background.py @ 791:a29122662cde

utils: Simplify translate_2d and align Mat4 to 16 bytes This lowers the amount of instructions from 61 to 32 on PowerPC with AltiVec, and from 25 to 14 on amd64 with AVX2.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 14:19:58 +0100
parents d1f0bb0b7a17
children
line wrap: on
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##


from pytouhou.utils.interpolator import Interpolator
from pytouhou.vm import ANMRunner
from pytouhou.game.sprite import Sprite


class Background:
    def __init__(self, stage, anm):
        self.stage = stage
        self.anm = anm
        self.last_frame = -1

        self.models = []
        self.object_instances = []
        self.anm_runners = []

        self.position_interpolator = Interpolator((0, 0, 0))
        self.fog_interpolator = Interpolator((0, 0, 0, 0, 0))
        self.position2_interpolator = Interpolator((0, 0, 0))

        self.build_models()
        self.build_object_instances()


    def build_object_instances(self):
        self.object_instances = []
        for model_id, ox, oy, oz in self.stage.object_instances:
            self.object_instances.append((ox, oy, oz, model_id, self.models[model_id]))
        # Z-sorting:
        # TODO z-sorting may be needed at each iteration
        def keyfunc(obj):
            return obj[2] + self.stage.models[obj[3]].bounding_box[2]
        self.object_instances.sort(key=keyfunc, reverse=True)


    def build_models(self):
        self.models = []
        for obj in self.stage.models:
            quads = []
            for script_index, ox, oy, oz, width_override, height_override in obj.quads:
                sprite = Sprite(width_override, height_override)
                anm_runner = ANMRunner(self.anm, script_index, sprite)
                quads.append((ox, oy, oz, width_override, height_override, sprite))
                self.anm_runners.append(anm_runner)
            self.models.append(quads)


    def update(self, frame):
        for frame_num, message_type, args in self.stage.script:
            if self.last_frame < frame_num <= frame:
                if message_type == 0:
                    self.position_interpolator.set_interpolation_start(frame_num, args)
                elif message_type == 1:
                    self.fog_interpolator.set_interpolation_end_values(args)
                elif message_type == 2:
                    self.position2_interpolator.set_interpolation_end_values(args)
                elif message_type == 3:
                    duration, = args
                    self.position2_interpolator.set_interpolation_end_frame(frame_num + duration)
                elif message_type == 4:
                    duration, = args
                    self.fog_interpolator.set_interpolation_end_frame(frame_num + duration)
            if frame_num > frame and message_type == 0:
                self.position_interpolator.set_interpolation_end(frame_num, args)
                break

        for i in range(frame - self.last_frame):
            for anm_runner in tuple(self.anm_runners):
                if not anm_runner.run_frame():
                    self.anm_runners.remove(anm_runner)

        self.position2_interpolator.update(frame)
        self.fog_interpolator.update(frame)
        self.position_interpolator.update(frame)

        self.last_frame = frame