view pytouhou/game/laser.pxd @ 791:a29122662cde

utils: Simplify translate_2d and align Mat4 to 16 bytes This lowers the amount of instructions from 61 to 32 on PowerPC with AltiVec, and from 25 to 14 on amd64 with AVX2.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 14:19:58 +0100
parents a6af3ff86612
children
line wrap: on
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from pytouhou.game.element cimport Element
from pytouhou.game.sprite cimport Sprite
from pytouhou.game.lasertype cimport LaserType

cdef enum State:
    STARTING, STARTED, STOPPING


cdef class LaserLaunchAnim(Element):
    cdef Laser _laser

    cpdef update(self)


cdef class Laser(Element):
    cdef public unsigned long frame
    cdef public double angle

    cdef unsigned long start_duration, duration, stop_duration, grazing_delay,
    cdef unsigned long grazing_extra_duration, sprite_idx_offset
    cdef double base_pos[2]
    cdef double speed, start_offset, end_offset, max_length, width
    cdef State state
    cdef LaserType _laser_type

    cdef bint set_anim(self, long sprite_idx_offset=*) except True
    cpdef set_base_pos(self, double x, double y)
    cdef bint _check_collision(self, double point[2], double border_size)
    cdef bint check_collision(self, double point[2])
    cdef bint check_grazing(self, double point[2])
    #def get_bullets_pos(self)
    cpdef cancel(self)
    cpdef update(self)


cdef class PlayerLaser(Element):
    cdef double hitbox[2]
    cdef double angle, offset
    cdef unsigned long frame, duration, sprite_idx_offset, damage
    cdef Element origin
    cdef LaserType _laser_type

    cdef bint set_anim(self, long sprite_idx_offset=*) except True
    cdef bint cancel(self) except True
    cdef bint update(self) except True