view pytouhou/game/particle.pyx @ 791:a29122662cde

utils: Simplify translate_2d and align Mat4 to 16 bytes This lowers the amount of instructions from 61 to 32 on PowerPC with AltiVec, and from 25 to 14 on amd64 with AVX2.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 14:19:58 +0100
parents cd8a2baf468c
children
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2015 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

from pytouhou.game.game cimport Game


cdef class Particle(Effect):
    def __init__(self, pos, index, anm, long amp, Game game, bint reverse=False, long duration=24):
        Effect.__init__(self, pos, index, anm)

        self.frame = 0
        self.duration = duration

        random_pos = (self.x + amp * game.prng.rand_double() - amp / 2,
                      self.y + amp * game.prng.rand_double() - amp / 2)

        if not reverse:
            self.pos_interpolator = Interpolator((self.x, self.y), 0,
                                                 random_pos, duration, formula=(lambda x: 2. * x - x ** 2))
        else:
            self.pos_interpolator = Interpolator(random_pos, 0,
                                                 (self.x, self.y), duration, formula=(lambda x: 2. * x - x ** 2))
            self.x, self.y = random_pos


    cpdef update(self):
        Effect.update(self)

        self.pos_interpolator.update(self.frame)
        self.x, self.y = self.pos_interpolator.values

        self.frame += 1