Mercurial > touhou
view pytouhou/utils/matrix.pyx @ 454:a502887557ac
Add an option to choose which game to play; currently only EoSD is supported.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 31 Aug 2013 07:39:04 +0200 |
parents | 878273a984c4 |
children | 26c082870dcf |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from libc.math cimport sin, cos from libc.stdlib cimport malloc, free cdef class Matrix: def __init__(self, data=None): if data is None: data = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] for i in xrange(4): for j in xrange(4): self.data[i*4+j] = data[4*i+j] def __mul__(Matrix self, Matrix other): cdef float *d1, *d2, *d3 out = Matrix() d1 = self.data d2 = other.data d3 = out.data for i in xrange(4): for j in xrange(4): d3[4*i+j] = 0 for k in xrange(4): d3[4*i+j] += d1[4*i+k] * d2[4*k+j] return out cdef void flip(self) nogil: cdef float *data data = self.data for i in xrange(4): data[i] = -data[i] cdef void scale(self, float x, float y, float z) nogil: cdef float *data, coordinate[3] data = self.data coordinate[0] = x coordinate[1] = y coordinate[2] = z for i in xrange(3): for j in xrange(4): data[4*i+j] *= coordinate[i] cdef void scale2d(self, float x, float y) nogil: cdef float *data data = self.data for i in xrange(4): data[ i] *= x data[4+i] *= y cdef void translate(self, float x, float y, float z) nogil: cdef float *data, coordinate[3], item[3] data = self.data coordinate[0] = x coordinate[1] = y coordinate[2] = z for i in xrange(3): item[i] = data[12+i] * coordinate[i] for i in xrange(3): for j in xrange(4): data[4*i+j] += item[i] cdef void rotate_x(self, float angle) nogil: cdef float cos_a, sin_a cdef float lines[8], *data data = self.data cos_a = cos(angle) sin_a = sin(angle) for i in xrange(8): lines[i] = data[i+4] for i in xrange(4): data[4+i] = cos_a * lines[i] - sin_a * lines[4+i] data[8+i] = sin_a * lines[i] + cos_a * lines[4+i] cdef void rotate_y(self, float angle) nogil: cdef float cos_a, sin_a cdef float lines[8], *data data = self.data cos_a = cos(angle) sin_a = sin(angle) for i in xrange(4): lines[i] = data[i] lines[i+4] = data[i+8] for i in xrange(4): data[ i] = cos_a * lines[i] + sin_a * lines[4+i] data[8+i] = -sin_a * lines[i] + cos_a * lines[4+i] cdef void rotate_z(self, float angle) nogil: cdef float cos_a, sin_a cdef float lines[8], *data data = self.data cos_a = cos(angle) sin_a = sin(angle) for i in xrange(8): lines[i] = data[i] for i in xrange(4): data[ i] = cos_a * lines[i] - sin_a * lines[4+i] data[4+i] = sin_a * lines[i] + cos_a * lines[4+i]