Mercurial > touhou
view pytouhou/game/enemy.pxd @ 462:a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 11 Sep 2013 00:36:50 +0200 |
parents | 78e1c3864e73 |
children | feecdb4a8928 |
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from pytouhou.game.element cimport Element from pytouhou.game.game cimport Game from pytouhou.utils.interpolator cimport Interpolator cdef class Enemy(Element): cdef public double z, angle, speed, rotation_speed, acceleration cdef public long _type, bonus_dropped, die_score, frame, life, death_flags, current_laser_id, death_callback, boss_callback, low_life_callback, low_life_trigger, timeout, timeout_callback, remaining_lives, bullet_launch_interval, bullet_launch_timer, death_anim, direction, update_mode cdef public bint visible, was_visible, touchable, collidable, damageable, boss, automatic_orientation, delay_attack cdef public tuple difficulty_coeffs, extended_bullet_attributes, bullet_attributes, bullet_launch_offset, movement_dependant_sprites, screen_box cdef public dict laser_by_id cdef public list aux_anm cdef public Interpolator interpolator, speed_interpolator cdef public object _anms, process cdef Game _game cdef double[2] hitbox_half_size cpdef play_sound(self, index) cpdef set_hitbox(self, double width, double height) cpdef set_bullet_attributes(self, type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, launch_angle, angle, flags) cpdef set_bullet_launch_interval(self, long value, unsigned long start=*) cpdef fire(self, offset=*, bullet_attributes=*, launch_pos=*) cpdef new_laser(self, variant, laser_type, sprite_idx_offset, angle, speed, start_offset, end_offset, max_length, width, start_duration, duration, end_duration, grazing_delay, grazing_extra_duration, unknown, offset=*) cpdef select_player(self, players=*) cpdef get_player_angle(self, player=*, pos=*) cpdef set_anim(self, index) cdef void die_anim(self) cdef void drop_particles(self, long number, long color) cpdef set_aux_anm(self, long number, long index) cpdef set_pos(self, x, y, z) cpdef move_to(self, duration, x, y, z, formula) cpdef stop_in(self, duration, formula) cdef bint is_visible(self, long screen_width, long screen_height) cdef void check_collisions(self) cdef void handle_callbacks(self) cpdef update(self)