view pytouhou/ui/background.pxd @ 462:a71b912b45b7

Render to framebuffers first, and reposition some interface elements in the game area.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 11 Sep 2013 00:36:50 +0200
parents 6e733ed817bd
children feecdb4a8928
line wrap: on
line source

from pytouhou.lib.opengl cimport GLuint

cdef struct Vertex:
    float x, y, z
    float u, v
    unsigned char r, g, b, a


cdef class BackgroundRenderer:
    cdef GLuint texture
    cdef unsigned short blendfunc, nb_vertices
    cdef Vertex *vertex_buffer
    cdef unsigned int use_fixed_pipeline, vbo
    cdef object background

    cdef void render_background(self)
    cdef void load(self, background)