view pytouhou/ui/shader.pxd @ 462:a71b912b45b7

Render to framebuffers first, and reposition some interface elements in the game area.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 11 Sep 2013 00:36:50 +0200
parents 1b56d62250ab
children feecdb4a8928
line wrap: on
line source

from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum, GLfloat
from pytouhou.utils.matrix cimport Matrix

cdef class Shader:
    cdef GLuint handle
    cdef bint linked
    cdef dict location_cache

    cdef void create_shader(self, const GLchar *string, GLenum shader_type)
    cdef void link(self)
    cdef GLint get_uniform_location(self, name)
    cdef void bind(self) nogil
    cdef void uniform_1(self, name, GLfloat val)
    cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d)
    cdef void uniform_matrix(self, name, Matrix mat)