Mercurial > touhou
view pytouhou/ui/shader.pxd @ 462:a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 11 Sep 2013 00:36:50 +0200 |
parents | 1b56d62250ab |
children | feecdb4a8928 |
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from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum, GLfloat from pytouhou.utils.matrix cimport Matrix cdef class Shader: cdef GLuint handle cdef bint linked cdef dict location_cache cdef void create_shader(self, const GLchar *string, GLenum shader_type) cdef void link(self) cdef GLint get_uniform_location(self, name) cdef void bind(self) nogil cdef void uniform_1(self, name, GLfloat val) cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) cdef void uniform_matrix(self, name, Matrix mat)