Mercurial > touhou
view pytouhou/formats/sht.py @ 216:a842ddd471fd
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 07 Dec 2011 14:03:16 +0100 |
parents | 136d29ffe3c2 |
children | 0595315d3880 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from struct import unpack from pytouhou.utils.helpers import get_logger logger = get_logger(__name__) class Shot(object): def __init__(self): self.interval = 0. self.unknown1 = None self.pos = (0., 0.) self.hitbox = (0., 0.) self.angle = 0. self.speed = 0. self.damage = 0 self.orb = 0 self.unknown2 = None self.sprite = 0 self.unknown3 = None self.unknown4 = None self.homing = False self.unknown5 = None self.unknown6 = None class SHT(object): def __init__(self): self.unknown1 = None self.level_count = 9 self.bombs = 0. self.unknown2 = None self.hitbox = 0. self.graze_hitbox = 0. self.autocollected_item_speed = 0. self.item_hitbox = 0. self.percentage_of_cherry_loss_on_die = 0. self.point_of_collection = 0 self.horizontal_vertical_speed = 0. self.horizontal_vertical_focused_speed = 0. self.diagonal_speed = 0. self.diagonal_focused_speed = 0. self.shots = {} @classmethod def read(cls, file): (_, level_count, bombs, _, hitbox, graze_hitbox, autocollected_item_speed, item_hitbox, percentage_of_cherry_loss_on_die, point_of_collection, horizontal_vertical_speed, horizontal_vertical_focused_speed, diagonal_speed, diagonal_focused_speed) = unpack('<hhfI10f', file.read(52)) levels = [] for i in xrange(level_count): offset, power = unpack('<II', file.read(8)) levels.append((power, offset)) sht = cls() sht.shots = {} for power, offset in levels: sht.shots[power] = [] file.seek(offset) while True: interval, unknown1 = unpack('<HH', file.read(4)) if interval == 0xffff and unknown1 == 0xffff: break shot = Shot() data = file.read(48) (x, y, hitbox_x, hitbox_y, shot.angle, shot.speed, shot.damage, shot.orb, shot.unknown2, shot.sprite, shot.unknown3, unknown4, homing, unknown5, unknown6) = unpack('<6fHBBhh4I', data) shot.pos = (x, y) shot.hitbox = (hitbox_x, hitbox_y) shot.unknown4 = bool(unknown4) shot.homing = bool(homing) shot.unknown5 = bool(unknown5) shot.unknown6 = bool(unknown6) sht.shts[power].append(shot) return sht