Mercurial > touhou
view src/th06/std_vm.rs @ 687:ac092b70c39a
Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 17 Aug 2019 13:49:31 +0200 |
parents | 6020e33d4fc4 |
children | 377c241be559 |
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//! Interpreter of STD files. use crate::th06::std::{Stage, Position, Call, Instruction}; use crate::th06::interpolator::{Interpolator1, Interpolator4}; use crate::util::math::{Mat4, perspective, setup_camera}; use std::cell::RefCell; use std::rc::Rc; /// Interpreter for Stage. pub struct StageRunner { /// XXX: no pub. pub stage: Rc<RefCell<Stage>>, frame: u32, // TODO: use interpolators. position: [f32; 3], direction: [f32; 3], /// XXX: no pub. pub fog_color: [f32; 4], /// XXX: no pub. pub fog_near: f32, /// XXX: no pub. pub fog_far: f32, } impl StageRunner { /// Create a new StageRunner attached to a Stage. pub fn new(stage: Rc<RefCell<Stage>>) -> StageRunner { StageRunner { stage, frame: 0, position: [0.; 3], direction: [0.; 3], fog_color: [1.; 4], fog_near: 0., fog_far: 1000., } } /// Advance the simulation one frame. pub fn run_frame(&mut self) { let stage = self.stage.borrow(); for Call { time, instr } in stage.script.iter() { if *time != self.frame { continue; } println!("{} {:?}", time, instr); match *instr { Instruction::SetViewpos(x, y, z) => { self.position[0] = x; self.position[1] = y; self.position[2] = z; } Instruction::SetFog(b, g, r, a, near, far) => { self.fog_color = [r as f32 / 255., g as f32 / 255., b as f32 / 255., a as f32 / 255.]; self.fog_near = near; self.fog_far = far; } Instruction::SetViewpos2(dx, dy, dz) => { self.direction[0] = dx; self.direction[1] = dy; self.direction[2] = dz; } Instruction::StartInterpolatingViewpos2(frame, _, _) => { } Instruction::StartInterpolatingFog(frame, _, _) => { } Instruction::Unknown(_, _, _) => { } } } self.frame += 1; } /// Generate the model-view matrix for the current frame. pub fn get_model_view(&self) -> Mat4 { let [x, y, z] = self.position; let [dx, dy, dz] = self.direction; let view = setup_camera(dx, dy, dz); let model = Mat4::new([[1., 0., 0., 0.], [0., 1., 0., 0.], [0., 0., 1., 0.], [-x, -y, -z, 1.]]); model * view } }