view pytouhou/ui/opengl/gamerenderer.pxd @ 515:b3193b43a86c

Add an indirection layer for textures, to cope with drivers assigning them random names.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 06 Dec 2013 19:02:42 +0100
parents 5e3e0b09a531
children 577c3a88fb67
line wrap: on
line source

from pytouhou.utils.matrix cimport Matrix
from pytouhou.game.game cimport Game
from .background cimport BackgroundRenderer
from .renderer cimport Renderer, Framebuffer
from .shader cimport Shader

cdef class GameRenderer(Renderer):
    cdef Matrix game_mvp, interface_mvp, proj
    cdef Shader game_shader, background_shader, interface_shader, passthrough_shader
    cdef Framebuffer framebuffer
    cdef BackgroundRenderer background_renderer

    cdef void render_game(self, Game game) except *
    cdef void render_text(self, texts) except *
    cdef void render_interface(self, interface, game_boss) except *