view pytouhou/ui/opengl/shader.pxd @ 515:b3193b43a86c

Add an indirection layer for textures, to cope with drivers assigning them random names.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 06 Dec 2013 19:02:42 +0100
parents 5e3e0b09a531
children 6e3b3d5d4691
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line source

from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum, GLfloat
from pytouhou.utils.matrix cimport Matrix

cdef class Shader:
    cdef GLuint handle
    cdef bint linked
    cdef dict location_cache

    cdef void create_shader(self, const GLchar *string, GLenum shader_type) except *
    cdef void link(self) except *
    cdef GLint get_uniform_location(self, name) except -1
    cdef void bind(self) nogil
    cdef void uniform_1(self, name, GLfloat val) except *
    cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except *
    cdef void uniform_matrix(self, name, Matrix mat) except *