view data/ST/etama4.script @ 168:b96d835c0807

Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 18 Oct 2011 14:03:18 -0700
parents 1bc0ad774ed4
children
line wrap: on
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ENTRY 0
Name: data/etama/etama4.png
Format: 1
Width: 256
Height: 256

# Large bullets
Sprite: 0 64*64+0+0
Sprite: 1 64*64+64+0
Sprite: 2 64*64+128+0
Sprite: 3 64*64+192+0

# Large numbers
Sprite: 4 64*64+0+64
Sprite: 5 64*64+64+64
Sprite: 6 64*64+128+64
Sprite: 7 64*64+192+64

# Effects
Sprite: 8 64*64+0+128 # Large effect
Sprite: 9 32*32+64+160 # Small effect
Sprite: 10 32*32+96+160 # Small warp-shaped effect
Sprite: 11 32*32+128+160 # Small effect
Sprite: 12 32*32+160+160 # Small square

# Small numbers
Sprite: 13 16*16+0+240
Sprite: 14 16*16+16+240
Sprite: 15 16*16+32+240
Sprite: 16 16*16+48+240
Sprite: 17 16*16+64+240
Sprite: 18 16*16+80+240
Sprite: 19 16*16+96+240
Sprite: 20 16*16+112+240
Sprite: 21 16*16+128+240
Sprite: 22 16*16+144+240
Sprite: 23 16*16+160+240
Sprite: 24 16*16+176+240
Sprite: 25 16*16+192+240
Sprite: 26 16*16+208+240
Sprite: 27 16*16+224+240
Sprite: 28 16*16+240+240


# HARDCODED: Bullet type 9
Script: 0
Instruction: 0 0 1 0
Instruction: 0 0 13
Instruction: 0 0 15

# HARDCODED: cancel anim for bullet type 9
Script: 1
Instruction: 0 0 1 0
Instruction: 0 0 15

# HARDCODED: launch anim for bullet type 9, flag 2, 4, 8
Script: 2
Instruction: 0 0 1 0
Instruction: 0 0 15

# HARDCODED: explosion (ECL instruction 118) effect type 0, also used as default death anim
Script: 3
Instruction: 0 0 1 10
Instruction: 0 0 13
Instruction: 0 0 11 0.1f 0.1f
Instruction: 0 0 12 0 30
Instruction: 0 0 10 0.0f 0.0f 0.15f
Instruction: 30 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 1 
Script: 4
Instruction: 0 0 1 0
Instruction: 0 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 2
Script: 5
Instruction: 0 0 1 0
Instruction: 0 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 3, also used as death (bomb) particles
Script: 6
Instruction: 0 0 1 13
Instruction: 0 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 17
Script: 7
Instruction: 0 0 1 0
Instruction: 420 0 0

# TODO: ??? Used in stage 6
Script: 8
Instruction: 0 0 1 0
Instruction: 420 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 4, also used as death particles
Script: 9
Instruction: 0 0 1 0
Instruction: 0 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 5, also used as hit particles
Script: 10
Instruction: 0 0 1 0
Instruction: 0 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 6, also used as bomb effects
Script: 11
Instruction: 0 0 1 0
Instruction: 0 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 7
#TODO: check that it doesn't change anything with vanilla data
Script: 12
Instruction: 0 0 1 0
Instruction: 0 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 8, also used as grazing effect
Script: 13
Instruction: 0 0 1 13
Instruction: 0 0 13
Instruction: 40 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 9
#TODO: check that it doesn't change anything with vanilla data
Script: 14
Instruction: 0 0 1 0
Instruction: 0 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 10
#TODO: check that it doesn't change anything with vanilla data
Script: 15
Instruction: 0 0 1 0
Instruction: 0 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 11
#TODO: check that it doesn't change anything with vanilla data
Script: 16
Instruction: 0 0 1 0
Instruction: 0 0 0

# HARDCODED: explosion (ECL instruction 118) effect type 12, also used as hit/player death anim, also used with (some?) ECL 121 functions 
Script: 17
Instruction: 0 0 1 8
Instruction: 0 0 13
Instruction: 0 0 12 0 40
Instruction: 0 0 11 0.2f 0.2f
Instruction: 200 0 0

# HARDCODED: explosion (ECL instruction 118) effect type (13, 14, 15), also used as "square effect" (ECL instruction 102)
Script: 18
Instruction: 0 0 1 12
Instruction: 0 0 2 0.5f 0.5f
Instruction: 0 0 10 0.0f 0.0f 0.1f
Instruction: 0 0 13
Instruction: 4000 0 0

# TODO
Script: 19
Instruction: 0 0 1 0
Instruction: 420 0 0

# TODO
Script: 20
Instruction: 0 0 1 0
Instruction: 420 0 0