Mercurial > touhou
view pytouhou/ui/renderer.pxd @ 505:bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 01 Nov 2013 14:45:53 +0100 |
parents | c622eaf64428 |
children |
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from cpython cimport PyObject from pytouhou.lib.opengl cimport GLuint from .texture cimport TextureManager, FontManager cdef struct Vertex: int x, y, z float u, v unsigned char r, g, b, a cdef struct PassthroughVertex: int x, y float u, v cdef class Texture: cdef GLuint texture cdef unsigned short indices[2][65536] cdef class Renderer: cdef TextureManager texture_manager cdef FontManager font_manager cdef GLuint vbo, framebuffer_vbo cdef Vertex vertex_buffer[MAX_ELEMENTS] cdef long x, y, width, height cdef bint use_fixed_pipeline #XXX cdef unsigned short *indices[MAX_TEXTURES][2] cdef unsigned short last_indices[2 * MAX_TEXTURES] cdef PyObject *elements[640*3] cdef void render_elements(self, elements) except * cdef void render_quads(self, rects, colors, GLuint texture) except * cdef void render_framebuffer(self, Framebuffer fb) except * cdef class Framebuffer: cdef GLuint fbo, texture, rbo cdef int x, y, width, height cpdef bind(self)