Mercurial > touhou
view pytouhou/game/effect.py @ 174:c0183515a0a3
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
author | Thibaut Girka <thib@sitedethib.com> |
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date | Fri, 21 Oct 2011 19:20:03 +0200 |
parents | 35d850502d1f |
children | 184196480f59 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.game.sprite import Sprite from pytouhou.vm.anmrunner import ANMRunner class Effect(object): def __init__(self, pos, index, anm_wrapper): self._sprite = Sprite() self._anmrunner = ANMRunner(anm_wrapper, index, self._sprite) self._anmrunner.run_frame() self._removed = False self.x, self.y = pos def update(self): if self._anmrunner and not self._anmrunner.run_frame(): self._anmrunner = None if self._sprite: if self._sprite._removed: self._sprite = None