Mercurial > touhou
view eosd @ 485:c099802e2435
Improve network latency by increasing game latency to 3 frames.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 15 Jan 2012 15:36:23 +0100 |
parents | 1de67f332f00 |
children | 2f53be1b2f60 |
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#!/usr/bin/env python # -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## import argparse import os import pyximport pyximport.install() from pytouhou.resource.loader import Loader from pytouhou.game.background import Background from pytouhou.ui.gamerunner import GameRunner from pytouhou.games.eosd import EoSDGame from pytouhou.game.player import PlayerState from pytouhou.formats.t6rp import T6RP def main(path, stage_num, rank, character, replay, data, port, remote): players = [PlayerState(character=character)] if replay: with open(replay, 'rb') as file: replay = T6RP.read(file) rank = replay.rank character = replay.character if not replay.levels[stage_num-1]: raise Exception from pytouhou.utils.random import Random prng = Random(replay.levels[stage_num-1].random_seed) else: prng = None if port != 0: from pytouhou.network import Network from pytouhou.utils.random import Random players = [PlayerState(character=0), PlayerState(character=2)] if remote: remote_addr, remote_port = remote.split(':') addr = remote_addr, int(remote_port) selected_player = 0 else: addr = None selected_player = 1 prng = Random(0) con = Network(port, addr, selected_player) else: con = None resource_loader = Loader() resource_loader.scan_archives(os.path.join(path, name) for name in data) game = EoSDGame(resource_loader, players, stage_num, rank, 16, prng=prng) # Load stage data stage = resource_loader.get_stage('stage%d.std' % stage_num) background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,)) background = Background(stage, background_anm_wrapper) # Main loop runner = GameRunner(resource_loader, game, background, replay=replay, con=con) runner.start() parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.') parser.add_argument('data', metavar='DAT', default=('CM.DAT', 'ST.DAT'), nargs='*', help='Game’s .DAT data files') parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.') parser.add_argument('-s', '--stage', metavar='STAGE', type=int, required=True, help='Stage, 1 to 7 (Extra).') parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).') parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).') parser.add_argument('--replay', metavar='REPLAY', help='Select a replay') parser.add_argument('--port', metavar='PORT', type=int, default=0, help='Port to use for netplay') parser.add_argument('--remote', metavar='REMOTE', default=None, help='Remote address') args = parser.parse_args() main(args.path, args.stage, args.rank, args.character, args.replay, tuple(args.data), args.port, args.remote)