Mercurial > touhou
view pytouhou/utils/random.py @ 397:c5ba11ede097
Don’t duplicate values in sprite rendering data.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 06 Feb 2013 21:41:05 +0100 |
parents | 3c2a9e28198c |
children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## """ This file provides a pseudo-random number generator identical to the one used in Touhou 6: The Embodiment of Scarlet Devil. It is the only truly reverse-engineered piece of code of this project, as it is needed in order to retain compatibility with replay files produced by the offical game code. It has been reverse engineered from 102h.exe.""" #TODO: maybe some post-processing is missing from time import time class Random(object): def __init__(self, seed=None): if seed is None: seed = int(time() % 65536) self.seed = seed self.counter = 0 def set_seed(self, seed): self.seed = seed self.counter = 0 def rewind(self): """Rewind the PRNG by 1 step. This is the reverse of rand_uint16. Might be useful for debugging purposes. """ x = self.seed x = (x >> 2) | ((x & 3) << 14) self.seed = ((x + 0x6553) & 0xffff) ^ 0x9630 self.counter -= 1 return self.seed def rand_uint16(self): # 102h.exe@0x41e780 x = ((self.seed ^ 0x9630) - 0x6553) & 0xffff self.seed = (((x & 0xc000) >> 14) | (x << 2)) & 0xffff self.counter += 1 return self.seed def rand_uint32(self): # 102h.exe@0x41e7f0 a = self.rand_uint16() << 16 a |= self.rand_uint16() return a def rand_double(self): # 102h.exe@0x41e820 return float(self.rand_uint32()) / 0x100000000