Mercurial > touhou
view pytouhou/ui/opengl/shader.pxd @ 684:c8bb28961d31
ecl_vm: fixes for previous instructions
author | Gauvain "GovanifY" Roussel-Tarbouriech <gauvain@govanify.com> |
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date | Fri, 16 Aug 2019 23:53:03 +0200 |
parents | a6af3ff86612 |
children |
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from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum_shader, GLfloat from pytouhou.utils.matrix cimport Matrix cdef class Shader: cdef GLuint handle cdef bint linked cdef dict location_cache cdef bint create_shader(self, const GLchar *string, GLenum_shader shader_type) except True cdef bint link(self) except True cdef GLint get_uniform_location(self, name) except -1 cdef void bind(self) nogil cdef bint uniform_1(self, name, GLfloat val) except True cdef bint uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except True cdef bint uniform_matrix(self, name, Matrix *mat) except True