view pytouhou/ui/opengl/shader.pxd @ 767:ccb04468c5fa

formats: Use Read::read_exact() and Write::write_all() Thanks clippy!
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 30 Aug 2022 17:07:21 +0200
parents a6af3ff86612
children
line wrap: on
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from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum_shader, GLfloat
from pytouhou.utils.matrix cimport Matrix

cdef class Shader:
    cdef GLuint handle
    cdef bint linked
    cdef dict location_cache

    cdef bint create_shader(self, const GLchar *string, GLenum_shader shader_type) except True
    cdef bint link(self) except True
    cdef GLint get_uniform_location(self, name) except -1
    cdef void bind(self) nogil
    cdef bint uniform_1(self, name, GLfloat val) except True
    cdef bint uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except True
    cdef bint uniform_matrix(self, name, Matrix *mat) except True