Mercurial > touhou
view pytouhou/game/text.py @ 300:da53bc29b94a
Add the game interface.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 10 Mar 2012 17:47:03 +0100 |
parents | |
children | f3099ebf4f61 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from copy import copy from pytouhou.game.sprite import Sprite from pytouhou.vm.anmrunner import ANMRunner class Glyph(object): def __init__(self, sprite, pos): self._sprite = sprite self._removed = False self.x, self.y = pos class Text(object): def __init__(self, pos, text, front_wrapper, ascii_wrapper): self._sprite = Sprite() self._anmrunner = ANMRunner(front_wrapper, 22, self._sprite) self._anmrunner.run_frame() self._removed = False self._changed = True self.text = '' self.glyphes = [] self.front_wrapper = front_wrapper self.ascii_wrapper = ascii_wrapper self.x, self.y = pos self.set_text(text) def objects(self): return self.glyphes + [self] def set_text(self, text): if text == self.text: return if len(text) > len(self.glyphes): ref_sprite = Sprite() anm_runner = ANMRunner(self.ascii_wrapper, 0, ref_sprite) anm_runner.run_frame() ref_sprite.corner_relative_placement = True #TODO: perhaps not right, investigate. self.glyphes.extend(Glyph(copy(ref_sprite), (self.x + 14*i, self.y)) for i in range(len(self.glyphes), len(text))) elif len(text) < len(self.glyphes): self.glyphes[:] = self.glyphes[:len(text)] for glyph, character in zip(self.glyphes, text): glyph._sprite.anm, glyph._sprite.texcoords = self.ascii_wrapper.get_sprite(ord(character) - 21) glyph._sprite._changed = True self.text = text self._changed = True def update(self): if self._changed: if self._anmrunner and not self._anmrunner.run_frame(): self._anmrunner = None self._changed = False