Mercurial > touhou
view eosd @ 379:e0e284fcb288
Make a sound when an enemy is hit.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 30 Aug 2012 11:34:56 +0200 |
parents | 11d895b6c0dc |
children | 6c0cb3eee33e |
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#!/usr/bin/env python # -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## import argparse import os import sys import logging import pyximport pyximport.install() from pytouhou.resource.loader import Loader from pytouhou.game.background import Background from pytouhou.ui.gamerunner import GameRunner from pytouhou.games.eosd import EoSDGame from pytouhou.game.game import GameOver from pytouhou.game.player import PlayerState from pytouhou.formats.t6rp import T6RP, Level from pytouhou.utils.random import Random from pytouhou.vm.msgrunner import NextStage class EoSDGameBossRush(EoSDGame): def run_iter(self, keystate): for i in range(20): skip = not (self.enemies or self.items or self.lasers or self.bullets or self.cancelled_bullets) if skip: keystate &= ~1 EoSDGame.run_iter(self, keystate | 256 if i == 0 else 0) if not self.enemies and self.frame % 90 == 0: for player in self.players: if player.state.power < 128: player.state.power += 1 if not skip: break def cleanup(self): boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners) if not (self.boss or self.msg_wait or boss_wait): self.enemies = [enemy for enemy in self.enemies if enemy.boss_callback != -1 or enemy.frame > 1] self.lasers = [laser for laser in self.lasers if laser.frame > 1] self.effects = [effect for effect in self.effects if not hasattr(effect, '_laser') or effect._laser in self.lasers] self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1] EoSDGame.cleanup(self) def main(path, data, stage_num, rank, character, replay, save_filename, skip_replay, boss_rush, fps_limit, single_buffer, debug, fixed_pipeline, display_background): resource_loader = Loader(path) try: resource_loader.scan_archives(data) except IOError: sys.stderr.write('Some data files were not found, did you forget the -p option?\n') exit(1) if stage_num is None: story = True stage_num = 1 continues = 3 else: story = False continues = 0 if debug: logging.basicConfig(level=logging.DEBUG) continues = float('inf') if replay: with open(replay, 'rb') as file: replay = T6RP.read(file) rank = replay.rank character = replay.character save_keystates = None if save_filename: save_replay = T6RP() save_replay.rank = rank save_replay.character = character difficulty = 16 default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1] states = [PlayerState(character=character, power=default_power)] game_class = EoSDGameBossRush if boss_rush else EoSDGame runner = GameRunner(resource_loader, fps_limit=fps_limit, double_buffer=(not single_buffer), fixed_pipeline=fixed_pipeline, skip=skip_replay) while True: if replay: level = replay.levels[stage_num - 1] if not level: raise Exception prng = Random(level.random_seed) #TODO: apply the replay to the other players. #TODO: see if the stored score is used or if it’s the one from the previous stage. if stage_num != 1 and stage_num - 2 in replay.levels: previous_level = replay.levels[stage_num - 1] states[0].score = previous_level.score states[0].effective_score = previous_level.score states[0].point_items = level.point_items states[0].power = level.power states[0].lives = level.lives states[0].bombs = level.bombs difficulty = level.difficulty else: prng = Random() if save_filename: if not replay: save_replay.levels[stage_num - 1] = level = Level() level.score = states[0].score level.random_seed = prng.seed level.point_items = states[0].points level.power = states[0].power level.lives = states[0].lives level.bombs = states[0].bombs level.difficulty = difficulty save_keystates = [] # Load stage data stage = resource_loader.get_stage('stage%d.std' % stage_num) game = game_class(resource_loader, states, stage_num, rank, difficulty, prng=prng, continues=continues) if display_background: background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,)) background = Background(stage, background_anm_wrapper) else: background = None # Main loop runner.load_game(game, background, stage.bgms, replay, save_keystates) try: runner.start() break except NextStage: game.music.pause() if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): break stage_num += 1 states = [player.state.copy() for player in game.players] # if player.state.lives >= 0] except GameOver: print('Game over') break finally: if save_filename: last_key = -1 for time, key in enumerate(save_keystates): if key != last_key: level.keys.append((time, key, 0)) last_key = key if save_filename: with open(save_filename, 'wb+') as file: save_replay.write(file) pathsep = os.path.pathsep default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')), pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')), pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')), pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')), pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe'))) parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.') parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files') parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.') parser.add_argument('-s', '--stage', metavar='STAGE', type=int, default=None, help='Stage, 1 to 7 (Extra).') parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).') parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).') parser.add_argument('--replay', metavar='REPLAY', help='Select a replay') parser.add_argument('--save-replay', metavar='REPLAY', help='Save the upcoming game into a replay file') parser.add_argument('--skip-replay', action='store_true', help='Skip the replay and start to play when it’s finished') parser.add_argument('-b', '--boss-rush', action='store_true', help='Fight only bosses') parser.add_argument('--single-buffer', action='store_true', help='Disable double buffering') parser.add_argument('--fps-limit', metavar='FPS', default=60, type=int, help='Set fps limit') parser.add_argument('--debug', action='store_true', help='Set unlimited continues, and perhaps other debug features.') parser.add_argument('--fixed-pipeline', action='store_true', help='Use the fixed pipeline instead of the new programmable one.') parser.add_argument('--no-background', action='store_false', help='Disable background display (huge performance boost on slow systems).') args = parser.parse_args() main(args.path, tuple(args.data), args.stage, args.rank, args.character, args.replay, args.save_replay, args.skip_replay, args.boss_rush, args.fps_limit, args.single_buffer, args.debug, args.fixed_pipeline, args.no_background)