Mercurial > touhou
view pytouhou/formats/std.py @ 73:e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 28 Aug 2011 11:20:16 +0200 |
parents | 3da4de9decd0 |
children | ca571697ec83 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from struct import pack, unpack from pytouhou.utils.helpers import read_string, get_logger logger = get_logger(__name__) class Object(object): def __init__(self): self.header = (b'\x00') * 28 #TODO self.quads = [] class Stage(object): def __init__(self, num): self.num = num self.name = '' self.bgms = (('', ''), ('', ''), ('', '')) self.objects = [] self.object_instances = [] self.script = [] @classmethod def read(cls, file, num): stage = Stage(num) nb_objects, nb_faces = unpack('<HH', file.read(4)) object_instances_offset, script_offset = unpack('<II', file.read(8)) if file.read(4) != b'\x00\x00\x00\x00': raise Exception #TODO stage.name = read_string(file, 128, 'shift-jis') bgm_a = read_string(file, 128, 'shift-jis') bgm_b = read_string(file, 128, 'shift-jis') bgm_c = read_string(file, 128, 'shift-jis') bgm_d = read_string(file, 128, 'shift-jis') bgm_a_path = read_string(file, 128, 'ascii') bgm_b_path = read_string(file, 128, 'ascii') bgm_c_path = read_string(file, 128, 'ascii') bgm_d_path = read_string(file, 128, 'ascii') stage.bgms = [(bgm_a, bgm_a_path), (bgm_b, bgm_b_path), (bgm_c, bgm_c_path), (bgm_d, bgm_d_path)] #TODO: handle ' ' # Read object definitions offsets = unpack('<%s' % ('I' * nb_objects), file.read(4 * nb_objects)) for offset in offsets: obj = Object() obj.header = file.read(28) #TODO: this has to be reversed! while True: unknown, size = unpack('<HH', file.read(4)) if unknown == 0xffff: break if size != 0x1c: raise Exception #TODO script_index, _padding, x, y, z, width, height = unpack('<HHfffff', file.read(24)) #TODO: store script_index, x, y, z, width and height obj.quads.append((script_index, x, y, z, width, height)) stage.objects.append(obj) # Read object usages file.seek(object_instances_offset) while True: obj_id, unknown, x, y, z = unpack('<HHfff', file.read(16)) if (obj_id, unknown) == (0xffff, 0xffff): break if unknown != 256: raise Exception #TODO stage.object_instances.append((stage.objects[obj_id], x, y, z)) # Read other funny things (script) file.seek(script_offset) while True: frame, message_type, size = unpack('<IHH', file.read(8)) if (frame, message_type, size) == (0xffffffff, 0xffff, 0xffff): break if size != 0x0c: raise Exception #TODO data = file.read(12) #TODO: maybe add a name somewhere if message_type == 0: # ViewPos args = unpack('<fff', data) elif message_type == 1: # Color args = unpack('<BBBBff', data) elif message_type == 2: # ViewPos2 args = unpack('<fff', data) elif message_type == 3: # StartInterpolatingViewPos2 args = tuple(unpack('<III', data)[:1]) elif message_type == 4: # StartInterpolatingFog args = tuple(unpack('<III', data)[:1]) else: args = (data,) logger.warn('unknown opcode %d (data: %r)', message_type, data) stage.script.append((frame, message_type, args)) return stage