Mercurial > touhou
view pytouhou/menu.py @ 575:e4c9eafab6d0
Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 26 Jul 2014 14:46:03 +0200 |
parents | 7f113f15300b |
children | d1f0bb0b7a17 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.utils.helpers import get_logger logger = get_logger(__name__) from gi.repository import Gtk, Gdk, GLib import sys import os import re GL_VERSION_REGEX = re.compile(r'^\d\.\d$') class Handler(object): def __init__(self, config, args): self.config = config self.args = args def init_gtk(self, builder): self.start_window = builder.get_object('start_window') self.game_window = builder.get_object('game_window') self.options_window = builder.get_object('options_window') self.replay_filechooserdialog = builder.get_object('replay_filechooserdialog') # Game widgets self.difficulty_box = builder.get_object('difficulty_box') self.character_box = builder.get_object('character_box') self.stage_box = builder.get_object('stage_box') self.boss_rush_checkbutton = builder.get_object('boss_rush_checkbutton') self.difficulty_comboboxtext = builder.get_object('difficulty_comboboxtext') self.character_comboboxtext = builder.get_object('character_comboboxtext') self.stage_comboboxtext = builder.get_object('stage_comboboxtext') # Options widgets self.path_filechooserbutton = builder.get_object('path_filechooserbutton') self.backend_comboboxtext = builder.get_object('backend_comboboxtext') # OpenGL backend self.opengl_grid = builder.get_object('opengl_grid') self.flavor_comboboxtext = builder.get_object('flavor_comboboxtext') self.version_entry = builder.get_object('version_entry') self.double_buffer_checkbutton = builder.get_object('double_buffer_checkbutton') # SDL backend self.sdl_grid = builder.get_object('sdl_grid') self.fps_entry = builder.get_object('fps_entry') self.no_background_checkbutton = builder.get_object('no_background_checkbutton') self.no_particles_checkbutton = builder.get_object('no_particles_checkbutton') self.no_sound_checkbutton = builder.get_object('no_sound_checkbutton') self.difficulty_comboboxtext.set_active_id(str(self.args.rank)) self.character_comboboxtext.set_active_id(str(self.args.character)) self.stage_comboboxtext.set_active_id(str(self.args.stage)) self.boss_rush_checkbutton.set_active(self.args.boss_rush) self.path_filechooserbutton.set_filename(self.args.path) self.backend_comboboxtext.set_active_id(' '.join(self.args.backend)) self.flavor_comboboxtext.set_active_id(self.args.gl_flavor) self.version_entry.set_text(str(self.args.gl_version)) if self.args.double_buffer is None: self.double_buffer_checkbutton.set_inconsistent(True) else: self.double_buffer_checkbutton.set_inconsistent(False) self.double_buffer_checkbutton.set_active(self.args.double_buffer) self.fps_entry.set_text(str(self.args.fps_limit)) self.no_background_checkbutton.set_active(self.args.no_background) self.no_particles_checkbutton.set_active(self.args.no_particles) self.no_sound_checkbutton.set_active(self.args.no_sound) def hide_and_play(self, window): window.hide() Gtk.main_quit() print('Play!') def on_quit(self, *args): Gtk.main_quit(*args) sys.exit(0) # Main menu def on_start_window_key_press_event(self, window, event_key): if (event_key.keyval == Gdk.KEY_Escape or event_key.state == Gdk.ModifierType.CONTROL_MASK and event_key.keyval == Gdk.KEY_q): self.on_quit() def on_start_button_clicked(self, _): self.difficulty_box.show() self.character_box.show() self.stage_box.hide() self.stage_comboboxtext.set_active_id(None) self.args.stage = None self.start_window.hide() self.game_window.show() def on_extra_start_button_clicked(self, _): self.difficulty_box.hide() self.character_box.show() self.stage_box.hide() self.difficulty_comboboxtext.set_active_id('4') self.stage_comboboxtext.set_active_id('7') self.start_window.hide() self.game_window.show() def on_practice_start_button_clicked(self, _): self.difficulty_box.show() self.character_box.show() self.stage_box.show() self.start_window.hide() self.game_window.show() def on_options_button_clicked(self, _): self.start_window.hide() self.options_window.show() def on_replay_button_clicked(self, _): self.start_window.hide() self.replay_filechooserdialog.show() def on_inactive_button_clicked(self, _): raise NotImplementedError('Menu not implemented') on_netplay_start_button_clicked = on_inactive_button_clicked on_score_button_clicked = on_inactive_button_clicked on_music_room_button_clicked = on_inactive_button_clicked # Game menu def on_game_back_button_clicked(self, _): self.game_window.hide() self.start_window.show() def on_play_button_clicked(self, _): self.hide_and_play(self.game_window) def on_game_window_key_press_event(self, window, event_key): if event_key.keyval == Gdk.KEY_Escape: self.game_window.hide() self.start_window.show() elif event_key.state == Gdk.ModifierType.CONTROL_MASK and event_key.keyval == Gdk.KEY_q: self.on_quit() def on_difficulty_comboboxtext_changed(self, item): active = item.get_active_id() difficulty = int(active) self.config.set('rank', active if difficulty < 4 else None) self.args.rank = difficulty def on_character_comboboxtext_changed(self, item): character = int(item.get_active_id()) self.config.set('character', character) self.args.character = character def on_stage_comboboxtext_changed(self, item): stage = item.get_active_id() self.args.stage = int(stage) if stage is not None else None def on_boss_rush_checkbutton_toggled(self, boss_rush_checkbutton): active = boss_rush_checkbutton.get_active() self.config.set('boss-rush', active) self.args.boss_rush = active # Replay dialog def on_replay_filechooserdialog_close(self, _): self.replay_filechooserdialog.hide() self.start_window.show() on_replay_cancel_button_clicked = on_replay_filechooserdialog_close def on_replay_open_button_clicked(self, button): try: open(self.args.replay, 'rb').close() except (IOError, TypeError): return self.hide_and_play(self.replay_filechooserdialog) def on_replay_filechooserdialog_selection_changed(self, dialog): self.args.replay = dialog.get_filename() def on_replay_filechooserdialog_file_activated(self, window): self.args.replay = window.get_filename() self.hide_and_play(self.replay_filechooserdialog) def on_replay_filechooserdialog_key_press_event(self, window, event_key): if event_key.keyval == Gdk.KEY_Escape: self.replay_filechooserdialog.hide() self.start_window.show() elif event_key.state == Gdk.ModifierType.CONTROL_MASK and event_key.keyval == Gdk.KEY_q: self.on_quit() # Options menu def on_options_back_button_clicked(self, _): self.options_window.hide() self.start_window.show() def on_options_window_key_press_event(self, window, event_key): if event_key.keyval == Gdk.KEY_Escape: self.options_window.hide() self.start_window.show() elif event_key.state == Gdk.ModifierType.CONTROL_MASK and event_key.keyval == Gdk.KEY_q: self.on_quit() def on_path_filechooserbutton_file_set(self, path_filechooserbutton): path = path_filechooserbutton.get_filename() self.config.set('path', path) def on_backend_comboboxtext_changed(self, backend_comboboxtext): active = backend_comboboxtext.get_active_id() self.config.set('backend', active) backends = active.split() new_grids = [getattr(self, backend + '_grid') for backend in backends] for grid in [self.opengl_grid, self.sdl_grid]: if grid not in new_grids: grid.hide() else: grid.show() def on_flavor_comboboxtext_changed(self, flavor_comboboxtext): active = flavor_comboboxtext.get_active_id() self.config.set('gl-flavor', active) def on_version_entry_changed(self, version_entry): text = version_entry.get_text() if not GL_VERSION_REGEX.match(text): raise ValueError('“%s” is not <digit>.<digit>' % text) self.config.set('gl-version', text) def on_double_buffer_checkbutton_clicked(self, double_buffer_checkbutton): inconsistent = double_buffer_checkbutton.get_inconsistent() active = double_buffer_checkbutton.get_active() if inconsistent: active = False inconsistent = False elif active: active = True else: inconsistent = True double_buffer_checkbutton.set_active(active) double_buffer_checkbutton.set_inconsistent(inconsistent) self.config.set('double-buffer', None if inconsistent else active) def on_fps_entry_changed(self, fps_entry): text = fps_entry.get_text() try: int(text) except ValueError: raise ValueError('“%s” is not integer' % text) else: self.config.set('fps-limit', text) def on_no_background_checkbutton_toggled(self, checkbutton): active = checkbutton.get_active() self.config.set('no-background', not active) def on_no_particles_checkbutton_toggled(self, checkbutton): active = checkbutton.get_active() self.config.set('no-particles', active) def on_no_sound_checkbutton_toggled(self, checkbutton): active = checkbutton.get_active() self.config.set('no-sound', active) def menu(config, args): assert Gtk handler = Handler(config, args) builder = Gtk.Builder() try: builder.add_from_file(os.path.join(os.path.dirname(__file__), 'data', 'menu.glade')) except GLib.GError: builder.add_from_file(os.path.join('data', 'menu.glade')) builder.connect_signals(handler) handler.init_gtk(builder) Gtk.main()