Mercurial > touhou
view pytouhou/ui/opengl/renderer.pxd @ 627:ec972eb44391
Use a specific vbo/vao pair for text rendering.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 05 Mar 2015 20:36:41 +0100 |
parents | a6af3ff86612 |
children |
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from cpython cimport PyObject from pytouhou.lib.opengl cimport GLuint from .texture cimport TextureManager, FontManager from .framebuffer cimport Framebuffer cdef struct Vertex: short x, y, z, padding float u, v unsigned char r, g, b, a cdef struct TextVertex: short x, y float u, v unsigned char r, g, b, a cdef class Texture: cdef long key cdef GLuint texture cdef GLuint *pointer cdef unsigned short indices[2][65536] #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid. cdef Renderer renderer cdef class Renderer: cdef TextureManager texture_manager cdef FontManager font_manager cdef Vertex vertex_buffer[MAX_ELEMENTS] cdef long x, y, width, height # For modern GL. cdef GLuint vbo, text_vbo cdef GLuint vao, text_vao cdef GLuint textures[MAX_TEXTURES] cdef unsigned short *indices[MAX_TEXTURES][2] cdef unsigned short last_indices[2 * MAX_TEXTURES] cdef PyObject *elements[640*3] cdef void set_state(self) nogil cdef void set_text_state(self) nogil cdef bint render_elements(self, elements) except True cdef bint render_quads(self, rects, colors, GLuint texture) except True